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TOPIC: Patch Notes

Patch Notes #3777

  • Preacher
  • Preacher's Avatar
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Alpha 1.1 3/23/11 Patch Notes
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== FEATURED ==
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* The Endless Court Event? Yeah, they're all up in your Telara, killing your mans. Not cool.
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* You can now report AFK teammates in a Warfront. Check out PVP/WARFONTS for more.
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* The 'I'm Stuck' button or falling through the world in a Warfront no longer results in a Deserter debuff!
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* Rift events no longer track player contribution against other players. See below under RIFTS AND INVASIONS for more details.
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* Many quest fixes below under individual ZONES.
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GENERAL GAMEPLAY
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* All artifact nodes now have a consistent 1.5 second gathering time.
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* You can now accept a quest on behalf of your guild even if your personal quest log is full.
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* Angelic Flight and Mighty Leap will not interrupt movement when used (auto-run or holding down a movement key).
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* Server Announcements now stay on-screen for twice as long.
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* Exposed now reduces movement speed by 6% per stack, rather than increasing damage taken.
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* New fancy appearances are in progress for the Epic Namjok, Yarnosaur, and Vaiyuu mounts.
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* Fix for quickly opening a series of clickable loot (such as geodes for gems) with auto-loot that would occasionally result in lost items.
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RIFTS AND INVASIONS
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* Rift events no longer track player contribution against other players. You are checked for participation in the event and given rewards appropriately. It's still important to participate in as many stages of a Rift or event as possible to receive the best rewards.
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* Tweaked cooldown times between zone events.
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ASCENDED POWERS
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* Planar Charges are no longer consumed immediately when starting to cast an ability. They are consumed when the effect actually takes place -- no more wasted charges on an interrupted cast.
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CULT SAGA
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* Epic quests now award Achievements and titles at key advancement points. These are granted retroactively so if you already completed portions (or all!) of the epic questline, you will receive these on login.
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GUILD PERKS
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* Killing Spree and Blood Thirsty use the proper perk tokens now.
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* The following perks will now properly show the description/tooltip values associated with them: Lucky Penny, Call of the Ascended, Journeyman, Foe Hunter, Cache Finder, and Rift Extraction.
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* Journeyman no longer always shows in the buff bar.
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COMBAT
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* Updated the tooltip description text for Attack Power and Spell Power in the character sheet.
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* Effects subject to diminishing returns will now also use diminished durations on player pets.
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* 'Immune' scrolling combat text no longer appears on characters in stealth.
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* Player tracking abilities no longer proc trinket effects.
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SOULS
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* Warriors: The following abilities have been changed to fix an issue where the character could use them and die before they actually triggered, making it seem like they missed: Touch of Life, Master of the Abyss, No Permission to Die, Rift Shield, and Predictable Movements.
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* Warriors: Taunts now continue cooldown timers while logged out.
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* Mages: Reduced pushback on all non-healing Mage spells.
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* Mages: Increased the base damage on all damaging Mage abilities.
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* Clerics: All cleric Cleanses should now properly remove associated effects.
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* PvP Souls: The cooldown for Break Free has been reduced to 2 minutes. Improved Break Free now reduces the cooldown by 10 seconds per point spent.
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ARCHON
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* Exhilaration: Now only triggers on damaging or healing Critical Hits. Mana procs will appear correctly in the combat log.
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* Burning Purpose: The damage proc can now only occur a maximum of once every 1.5 seconds. Fixed an issue so that the damage proc is only affected by buffs active on the caster at the time it is triggered. Updated description on this ability to reflect current functionality.
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* Ashen Defense: No longer counts as a mage armor buff and will stack with other mage armors.
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* Procs from Surging Flare, Volcanic Bomb, and Earthen Barrage now affect allies within 35 meters of the caster.
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* Consuming Flames: Now a 6-point root ability. No longer deals damage to the caster and can be cast on yourself as well as other friendly targets. Now absorbs a set amount of damage and has multiple ranks.
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* Power In Numbers: Corrected the second rank so it will affect aura buffs.
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BARD
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* Due to the below changes, characters with points spent in Bard have received a free soul point respec.
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* Invigorated Soul, Coda of Restoration: Now affects up to 5 targets.
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* Using Verse of Fascination or Verse of Captivation now turns off auto-attack, since these effects break on damage.
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* Motif of Tenacity: Now unlocked at 12 points.
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* Anthem of Defiance: Now unlocked at 18 points.
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* Motif of Regeneration: Now unlocked at 24 points. Now casts on the Bard and heals up to 10 raid or group members nearby with each tick.
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* Anthem of Fervor: Fixed tooltip so the cost reduction is shown correctly when points are spent in Street Performer. Also fixed the cost reduction not being applied correctly to raid members when points are spent in Street Performer.
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BEASTMASTER
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* Flesh Rip: Will now properly show up in the reactive ability UI when your pet critically hits. Fixed an issue where this was gaining weapon damage to each tick of the bleed effect. Base damage reduced.
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* Backhanded Blow: Now correctly triggers global cooldown. Fixed a bug causing Rank 3 to do 20% more damage than intended. Base damage reduced. Corrected Power cost on ranks 2 through 8 to cost the proper 25 Power.
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* Slashing Strike: Fixed a bug where this ability was doing the damage of a single target ability. The damage has been reduced to match other cleave-style abilities.
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* Fight as One: The benefits gained from Fight as One have been reduced to 5-15% for Hit, Critical Hit, and Damage. This ability has been taken off of global cooldown.
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* Diversion Strike: Increases Critical Hit chance of the Beastmaster and their pet by 5% instead of 10%. Damage lowered.
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* Tenacious Wounds: Now increases bleed damage by 2-4% instead of 3-6%.
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* Feral Sweep: Resolved a bug where this was dealing extra damage on each tick of the Bleed effect. Base damage lowered.
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* Tearing Slash, Fierce Strike: Damage lowered.
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BLADEDANCER
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* Combat Culmination: Ability will not break stealth when it triggers.
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CABALIST
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* Nebulous Haze: Now increases cast time by the 20% advertised on the tooltip.
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* Decay: Lurking Decay will now always trigger, even if Obliterate or Tyranny kills the enemy outright.
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CHAMPION
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* Debilitating Strike: Made the tooltip for the debuff from this ability more clear.
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* Titan's Strike: Damage has been lowered and the stun has been reduced to 1-3 seconds, down from 1-5 seconds.
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* Mark of Extermination and Mark of Inevitability: Will now cause the target to attack.
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CHLOROMANCER
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* Withering Vines: Increased the amount healed.
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* Livegiving Veil: Now affects up to 5 targets.
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* Radiant Spores: Now has a base chance to proc of 10%.
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* Phytogenesis: Now increases the chance for Radiant Spores to proc by 2-6%.
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DOMINATOR
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* Priest's Lament: The primary debuff on this ability is no longer affected by diminishing returns. The silence proc debuff is still affected.
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* Haunting Pain: Will only trigger on the first tick of damage from a damage shield.
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DRUID
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* Trickster Spirit, Slothful Spirit, Spiteful Spirit: Reduced the damage to better account for the attached debuffs.
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* Fury of the Fae: Now a pet-cast buff that increases the group/raid's Attack Power and Spell Power for 30 seconds with a 10 second cooldown. Shares stacking with Bard's Motif of Bravery.
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* Satyr: Increased the ratio of the owner's Spell Power converted into the Satyr's Attack Power.
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ELEMENTALIST
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* Intensify Elements: No longer on the global cooldown.
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INFILTRATOR [PvP]
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* Due to the below changes, characters with points spent in Infiltrator will receive a free soul point respec.
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* Cloudy Poison: Ability should not break stealth when used. The debuff from this is now cleansable.
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* Murderous Thoughts: Now requires Prestige Rank 3. Now increases all damage against players by 3-6%.
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* Knock Knock: Now requires Prestige Rank 2. Increases critical damage against players by 2-10%.
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INQUISITOR
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* Fanaticism: No longer consumed by Shroud of Agony.
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* Purge: No longer unintentionally removes debuffs that are caused by buffs (ex: the debuff from Battlefield Distraction).
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* Shroud of Agony: No longer triggers on falling damage.
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JUSTICAR
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* Reparation: Now affects up to 5 targets.
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NECROMANCER
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* Empty the Crypts: Charge can now be gained while this is active. The pets summoned by Empty the Crypts can be active for a maximum of 20 seconds.
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* Lich Form: Will no longer consume buffs that reduce the casting time of your next spell.
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NIGHTBLADE
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* Scourge of Darkness: Can no longer miss, be parried, dodged, or blocked.
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PALADIN
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* Touch of Life: Now continues cooldown timer on logout.
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* Balance of Power: Now deals 25-75% of weapon damage.
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* Aegis of Salvation: Ranks 1 and 2 have their cooldowns changed to 1.5 seconds to match with other buffs.
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* Reverent Protection: Now only affects up to 5 targets, and range increased from 10 meters to 35 meters.
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PARAGON
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* Strike Like Iron: Ability is no longer on the global cooldown. Increased from a 10-30% damage buff up to a 16-48% damage buff, with the value doubled for follow-up attacks.
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* Death Touch: Due to the Strike Like Iron changes, damage of Death Touch has been lowered.
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* Force of Will: Due to the Strike Like Iron changes, damage bonus to follow-up attacks from Force of Will has been reduced from 20 per point to 10 per point.
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* Path of the Wind, Path of the Raptor: Now have cooldowns of 6 seconds and a slight increase in damage due to the longer reuse time.
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* Dual Strike: Fixed a bug causing this to do less damage than intended - as a result, damage from this ability has increased.
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* Deadly Grace: Increased from 7% of Dual Strike damage per point to 9% Dual Strike damage per point.
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* Weapon Master: Increased from a 4-20% chance to gain a second attack point up to a 10-50% chance.
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* Rising Waterfall: Damage increased.
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* Turn the Blade: Damage increased.
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* Flurry: Damage lowered.
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PURIFIER
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* Shield of the Ancestors and related buffs now appear in the combat log.
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* Caregiver's Blessing: No longer procs off of procced heals.
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* Surging Flames: Now converts 50% of overhealing.
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* Divine Cascade: Reduced Spell Power contribution. Now has a stack size of 1 per caster instead of 1 total, but only triggers when target is healed by the caster rather than anyone.
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* Spirit Rupture: Fixed the contribution from Spell Power.
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PYROMANCER
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* Due to the below changes, characters with points spent in Pyromancer have received a free soul point respec.
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* Heat Wave: Reduced cooldown to 2 minutes.
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* Inferno: Removed from global cooldown.
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* Improved Grounding: Now a tier 2 branch ability.
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* Improved Smoldering Power: Now a tier 3 branch ability.
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* Ground of Power: Now obtained at 6 points.
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* Smoldering Power: Now obtained at 8 points.
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* Burning Shield - New Ability: Consumes the mage's Ground spell to shield them in flames, absorbing damage. Lasts up to 30 seconds. While Burning Shield is active, the next Ground spell is instant-cast. Obtained at 6 points.
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RANGER
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* Escape Artist: Fixed a bug where the improved version was not causing the pet to be immune to Root, Snare, and Stun.
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REAVER
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* Due to the below changes, characters with soul points spent in Reaver will receive a free soul point respec.
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* Soul Sickness, Flesh Rot, Necrotic Wounds, Blood Fever: The damage on additional targets when using Plague Bringer has been lowered. The Threat generation has been increased to keep overall threat gain of the abilities the same.
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* Crippling Infestation: Moves down one tier to unlock at 21 points.
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* Wasting Away: Moves down one tier to unlock at 16 points.
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* Grisly Works: Moves up two tiers, now unlocked at 26 points. Now increases the healing of Soul Feast by 30-90% for 15 seconds after killing a target the Reaver has engaged.
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* Soul Devour: Now increases the damage of Soul Feast by 50%, instead of 150%.
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* Power from the Masses: Changed to give a stack per nearby party/raid member rather than per nearby enemy.
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* Infestation: Cooldown increased to 1 minute, and damage increased based on the new cooldown.
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RIFTBLADE
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* Earth Burst: Now properly interrupts elites and other high level mobs.
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* Avatar of Wind: Fixed a bug causing the tooltip of this ability to report improper values.
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* Rift Surge: Can now be removed with abilities that remove Curses. Now has a 30 second cooldown instead of 10 seconds and is no longer adjusted by Attack Power.
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* Flamespear: Now has a cooldown of 6 seconds and has its damage slightly increased to reflect the longer cooldown.
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* Burning Blood: Now deals damage based on 10-30% of the character's Strength.
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RIFTSTALKER
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* Memory Capture: Ability should no longer get you stuck in collision or falling through the world.
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* Rift Scavenger: Ability will not break stealth when it triggers.
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* Removed internal cooldown from Defer Death and Scatter the Shadows. Both abilities should be more responsive now.
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* Hasted Time: Fixed a bug with the second point spent in this ability gave an incorrect movement speed buff.
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SABOTEUR
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* Due to the below changes, characters with points spent in Saboteur will receive a free soul point respec.
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* Undetonated Spike Charge and Blast Charge will not cause stealth to break when the charges expire.
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* Shrapnel Charge: Will now fire off its AoE effects on surrounding enemies when the main target is killed by Detonate damage.
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* Reduced the range of all Bombs and Charges to 15 meters, down from 20 meters.
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* Reduced the range of Detonate to 15 meters, down from 20 meters.
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* Long Range Bombing: Now increases the range you can hurl Bombs by 1-5 meters, down from 2-10 meters.
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* Remote Clipping: Now increases the range of your Charges and Detonates by 1-5 meters, down from 2-10 meters.
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* The outcome and damage of each charge is now calculated individually. When you detonate 5 Blast Charges, you will see 5 damage numbers, each with its own chance to critically hit, rather than one large number.
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* Improved Blast Charge: Fixed a bug where the armor penetration provided was higher than 25-50%.
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* Charge Booster: Redesigned to an active ability rather than a passive. When activated, the damage of your Charges is increased by 50% when detonated. This ability does not trigger global cooldown and is on a 1.5 minute cooldown.
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SENTINEL
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* Vigilance: Now triggers more consistently.
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* Serendipity: Now properly affects heals that are queued immediately after being triggered.
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SHAMAN
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* Strike of the Maelstrom: Rank 1 is no longer unintentionally affected by Stormborn.
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* Glacial Shield: Ranks 2 and up now work properly with overwrites of similar abilities - Shield of Oak can overwrite Glacial Shield, and vice versa.
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* Lust for Blood: Fixed tooltip to more accurately describe functionality.
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* Ageless Ice: Description now properly mentions that it does not trigger a global cooldown.
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STORMCALLER
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* Static Discharge: No longer on global cooldown.
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* Static Flux: Will no longer be overwritten by weaker buffs.
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* Cloudburst: Increased damage.
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* Icy Vortex - New Ability: Reduces damage done to the Mage by 25% for 10 seconds and applies Hypothermia to attacking enemies, reducing their movement speed by 50% for 10 seconds. Obtained at 6 points.
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VINDICATOR [PvP]
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* Due to the below changes, characters with points spent in Vindicator will receive a free soul point respec.
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* Dangerous Game: Now requires Prestige Rank 3. Fixed a bug that only increased damage on critical hits. Now increases all damage (not just physical) against players by 3-6%.
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* Resilient: No longer has a Prestige Rank requirement. Fixed a bug that only reduced critical chance received by 6%. Now reduces chance to be critically hit by players by 3-15%.
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VOID KNIGHT
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* Rift Shield: Corrected a bug causing Rift Shield to absorb too much damage. It will now absorb an amount more in line with other absorption shields in the game.
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WARDEN
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* Tidal Resonance: No longer consumed by actions that are not Heal Over Time spells.
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* Track Water Creatures: Wardens can now use this ability to track creatures from Water Rifts.
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* Well of Life: Now has a 35 meter range.
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WARLOCK
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* Neddra's Might: No longer requires a target to cast.
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* Neddra's Torture: Reduced cooldown to 20 seconds.
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WARLORD
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* Call to Battle: Fixed buff tooltip to report a straight value rather than a percentage.

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ZONES
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* The artifact set, 'Ancient Eth Tablets', included two different items with the same name. One has now been corrected to Scuffed Tablet Fragment.
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* Fixed many minor typos in quest and NPC text.
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DROUGHTLANDS
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* Ancient Wardstones have been uncovered in Droughtlands! A dangerous land just got more dangerous-er. Beware the beast that lies within the ruins of Eth - Skirathos, the Eye of Fate!
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* Nowhere to Run: Fixed an issue that could cause the kobolds to not show up and attack.
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* Sothul's Demise: Sothul now respawns faster.
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* A Fall Tale: Anontok's Notes' description now shows the level requirement to use the item.
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* Lecu the Claw: This cat is now almost as vicious as my cat.
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* The Biggest Void: Netharius is now more nefarious.
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* Additional variety and difficulty pass was made on Droughtlands named mobs.
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FREEMARCH
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* The Tech is Mightier than the Sword: Jakub will no longer sucker-punch players or their pets during this quest.
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* Zone event Shadestones can now be used for pickup by multiple people at once.
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* Tete-a-Tete: The faction-change effect during this quest now makes you friendly to Life Rifts as well as the surrounding Aelfwar.
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* I Heard a Storm Was Coming: Doubled the duration of the swim speed buff.
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* Man v Mandible: Increased the drop rate of mandibles.
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* Durgin the Keeper: Durgin now respawns much more quickly.
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GLOAMWOOD
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* A Burgher with Lies is now less disruptive to players not also on the quest.
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* The Toxic Source: Re-ordered the quest rewards so they are displayed more consistently with other quests.
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IRON PINE PEAKS
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* A Hymn of Frost and Flame: All party members can now loot the Redsnow Communique.
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* Dabbling in the Forbidden: Tweaked quest so it should update consistently.
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* Conquered Minds, Imprisoned Minds: Fixed an issue causing these quests to reset too often.
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* Deepmoss Lurkers are no longer skinnable and do not give experience.
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* Dagda Skullthumper, the Redsnow Bandit, should no longer return to life instantly when slain!
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* Cloudbourne Ice Necklace: Dominance of the Soul debuff correctly affects Armor instead of Attack Power.
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* Corrected duplicate loot drops from rare mobs Emissary Kavenik and Frosthide.
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* Thunder Snow has been fixed so that Sentinel Nightbane is always where expected.
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MATHOSIA
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* Shyla will cast heals more often to assist players during the Rift event.
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MOONSHADE HIGHLANDS
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* Rainy weather is a bit less frequent in Moonshade.
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* Question and Answers: Centurion will stop beating on the Imprisoned Legionnaire before you get a chance to interrogate him.
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* The hounds of Conchobhar will stop trying to defy their master.
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* Rational Ward: Fixed issues with the quest not updating thanks to lazy Defense Turrets.
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* To Know Evil: The Infernal Transmitter will be more reliably provided.
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* Fall of Moonshade: Updated quest locators on the map.
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* In Plain Sight: The first objective now shares progress for the whole party.
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* A Gathering Force: The Demiurge of Earth now has a more accurate quest locator.
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* Death's Embrace: Reduced Gorvaht's damage.
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* A Holy Remedy: The sickly dwarves now stop to offer thanks before running back to Three Springs.
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* Scanning for Clues: The Defiant Scanner should be more reliable.
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* A Demon Among Satyrs: This quest now grants credit to all group members on the same step.
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* Guardians on the Edge: This quest will now display map locators.
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* The Elite Greater Golems in Grey Gardens now look visually different from the Lesser Golems.
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SCARLET GORGE
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* Taking Shards: Fixed an issue causing the visual effects to not appear as intended. Group members now also receive credit for placing the Problem Solvers.
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* Bits and Pieces: Construct components now drop as group loot for everyone on this quest.
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SCARWOOD REACH
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* Honest When Dead: Fixed step four of this quest so it properly progresses.
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* Sealing the Portal: The portal at the back of Sagespire should be much more active now.
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* Salve No Longer: Quest can once again be completed.
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* Seek and Destroy: Added a map marker for Kelynn Eregor.
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* A Troll's Lunch: Rakthug should respawn much more quickly now.
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* Let them Come: Fixed to allow party members to join in on the mission.
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SHIMMERSAND
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* Final Preparations: Anthon Eskar, the Dragonslayer Covenant guard who provides the disguise for Flatyard quests, no longer tries to offer a second disguise if you already have one.
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* Buried Beneath: You will now be required to kill 16 Immature Whelplings for this quest.
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* A Crafter's Lament: Now grants loot to all group members on the quest.
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* Fire and Sand: Improved spawn rates of Wanton Bone Rituals.
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* Tweaked scripting for the levers to summon Warden Nevin for Dragonslayer Covenant daily quests.
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* Slither the Voice: You get to keep the Inmate Disguise item after completing this quest!
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* Binding the Lightning, To Turn Aside the Storm: Golden Maw Enforcers will now correctly display quest tooltips.
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* Dragonslayer: Forging the Haft: This was a sneaky leftover quest from testing that was horribly broken and not intended for the live game -- it's been removed!
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* The mobs inside The Flatyard should respawn more slowly when fewer players are in the area.
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* Lester Ironbole at Gildstone Sanctum will no longer be attacked by the Storm Legion in the area.
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* Added more guards to Fortune's Shore.
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SILVERWOOD
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* Azure Blade on the shores of Suncrest Rise now properly share faction with the Defiant.
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* Rift: Forging Heat: The Gedlo Heater should quit getting stuck inside the bonfire during stage three.
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* Beast of Burden: This quest is now offered to mount-less players at level 13 instead of 20.
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* Aelfwar Monstrosities: Quest now has more accurate locators for Aelfwar Defenders.
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* Clouded Contemplation: Quest now requires you to kill 8 Greenscale Zealots, rather than 12.
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* The Power of Life: Increased the drop rate of items required for this quest.
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* Thanks to the recent efforts of the Ascended, the road leading to and from Silver Landing is now much safer for travel.
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STILLMOOR
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* The Spirit Walk: Quest now gives proper credit for the second objective.
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* Spirit Animus: Quest gives credit when entering Hillsborough.
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* The Spirit Walk and Spirit Animus shadow forms match up with player Calling!
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* Galenir's Last Answer: Fixed respawn of Galenir.
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* Digging in the Dirt: The JKG-77 has learned to better recognize the character it should be following.
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* New Blood: Added a missing pre-requisite to this quest, so that you must first complete An End to the Horror.
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* Guardian NPCs at Thalin Tor should no longer respawn instantly.
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STONEFIELD
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* The Graniteborn Champion and Corrupted Graniteborn Champion ability, Earthen Shock, will no longer react to passive or DoT damage.
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* Dead Drop: The respawn rate of the Earthmaul Ward is now faster.
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* Breaking the Breaker: Bonebreaker will always be tagged to the player who spawned him. Also cleaned up a case where players who attempted to summon Bonebreaker immediately after someone else killed him could have their quest items removed but not spawn the NPC.

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DUNGEONS AND RAIDS
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* Only the final boss of Expert dungeons drop the Corrupted and Grotesque Souls needed for Expert and Raid Rifts.
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* Reduced the drop rate of Bind on Equip items in Expert Dungeons.
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* Adjusted harvest nodes in Abyssal Precipice and Charmer's Caldera - nodes before the first bosses can no longer be stealthed to.
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ABYSSAL PRECIPICE
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* Expert: Icetalon's Ripping Talons can no longer critically hit.
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Akala [Outdoor Raid]
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* Reduced health of Stone Wardens to make the first fight phase possible with 10 players.
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* Akala's Aegis of Stone and Gift of Laethys buffs can no longer be purged.
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CHARMER'S CALDERA
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* Expert: Gronik will now reset if he leaves his encounter area.
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* Expert: Gronik's minions, Xaeiel and Sanwusu now ignore line of sight with their spells.
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* Expert: Added borders around Ryka Dharvos' area to ensure more laser goodness.
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THE FALL OF LANTERN HOOK
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* Expert: Oludare the Firehoof can now Charge and throw harpoons at players from a greater distance.
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FOUL CASCADE
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* Corruptive Ritual: Fixed so that the mobs that drop the required items now always spawn in certain groups.
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GREENSCALE'S BLIGHT [Raid]
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* Blightleaf Hexmaster's Noxious Cloud can no longer critically hit.
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* Blightleaf Guard's Wicked Vine can no longer critically hit.
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* All general population mobs' standard attacks can now critically hit.
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* Made small adjustments to boss enrage timers.
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* Greenscale: Fixed the protective Life Aura occasionally not spawning.
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IRON TOMBS
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* Added new ranged weapon rewards to the zone quest, You Are Who They Call.
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KING'S BREACH
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* Expert: Konstantin's Mathosian Fury is now more lethal (and furious).
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RUNIC DESCENT
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* Changed the quest mobs, Guardian Purelights, so the ambush should be easier to manage.
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* Expert: Eliam's Death's Fury can no longer be removed by player abilities.
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* Expert: Rictus: Changed Rotting Flesh from a targeted AoE DoT to a ground target effect with a longer duration.

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ITEMS
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* Increased the amount of Armor on Cloth items.
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* Increased the amount of Plaques of Achievement needed to purchase first and second-tier Expert Dungeon items.
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* Pure-Endurance 'Of the Fortress' items will no longer drop above level 13.
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* A large number of new Essences have been added to merchants in Meridian and Sanctum for purchase with Inscribed Sourcestones.
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* Earthbreak Pauldrons from the quest Hero of the Defiants had defensive stats on them when offensive stats were intended. This has been updated for future Earthbreak Pauldrons, but existing items will remain as-is.
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* Fixed a number of items, including high-end Weaponsmith recipes, that had incorrect auction house categories. They now appear in the expected search results. We would list them all, but it's a long list.
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* Going forward, randomly generated two-handed weapons will come with DPS stats rather than tanking stats.
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* The Waxing Shadesource had stats applied for a higher level item, and has been reduced in effectiveness to match its level.
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* Spellbinder's Sash now has Spell Power instead of Attack Power.
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* Crystal of Brilliance and Crystal of Foresight had melee stats but are caster items. This has been corrected.
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* Rare Essences dropped from Major and Minor Rifts should no longer be bound on pickup.
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* Chan's Thundering Fist was set up as a Warrior weapon rather than a Cleric weapon. This has been corrected so it now properly has spell power and lower base weapon damage.
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* Petrifying Rune: The root proc will now break on damage.
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* Fixed Ritualist's Buckler to be a Cleric-equippable shield.
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* A number of offhand book items had the wrong visual attached and have been fixed.
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* Powdery Ash now has a proper sell price.
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* Fixed many minor typos in item names.

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CRAFTING
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* Fixed an issue where all potions were on the same cooldown. They are now divided into three major groups based on their effects: Healing/Positive, Damage/Negative, and Buffs.
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* A large number of items have been updated to be Runebreakable/Salvagable. In general, all items not purchased from a vendor should fall into these categories.
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* Fixed Rootcatch Brew items, which were using a healing effect rather than functioning as a snare.
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* Recipe: Blazing Wisdom Rune now teaches the correct recipe.
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* Artificers may now open their crafting window by right-clicking Looms.
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* New zone-specific drops come from monsters in the following zones, and are used in recipes from each zone:
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- Gnarled Core - Scarwood reach
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- Evergreen Core - Freemarch
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- Enchanted Core - Silverwood
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- Stone Core - Stonefield
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- Shadow Core - Gloamwood
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- Rusty Core - Scarlet Gorge
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- Cracked Core - Droughtlands
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- Glowing Core - Moonshade Highlands.
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* A large number of recipes from notoriety vendors have been adjusted. Recipes that were previously Uncommon are now Rare and have their stats adjusted accordingly. Ingredients used in these recipes require the Cores mentioned above or have had their other ingredients and quantities updated.
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* Iron Buckler recipes from faction vendors have been renamed to Steel Buckler.
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* Blackwood Chopper crafted item has been renamed to Blackwood Cleaver.

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PVP/WARFRONTS
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* You can now report AFK teammates in a Warfront. When enough of the team has reported someone as AFK, they will have a short period to prove themselves by engaging the enemy or supporting the team. If they fail to prove themselves, they will be banished!
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* Falling through the world, or using the Customer Service 'I'm Stuck' button, will now result in a respawn inside the Warfront instead of teleporting you out and applying the Deserter debuff!
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* PvP combat: Abilities now only check for caster facing their target at the start of a cast - they will still land if a target moves behind you while the casting is in progress.
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* Killing lower level players in your Warfront bracket will now grant some favor and some experience.
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* The Black Garden: The damage dealt from the Fang of Regulos now increases higher than 100% of the carrier's max health.
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* The Codex, Whitefall Steppes: Fixed a bug where stunning/mesmerizing/incapacitating an enemy player did not interrupt flag captures in progress.
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* The Battle for Port Scion: Repeatable quests now grant 50 Notoriety, up from 25.
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* The Battle for Port Scion: 50 Notoriety is awarded with the Noble Guard or Eldritch Vanguard for every 100 points earned.
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* The Battle for Port Scion: Resident NPCs in Port Scion no longer apply the Exposed debuff.
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* The Battle for Port Scion: Defiant Centurions and Guardian Lieutenants have had their difficulty slightly reduced.
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* The Battle for Port Scion: Capturing Sourcestone with two Idols up is now worth 30 points. Each Idol lost will reduce the score for capturing Sourcestone by 10 points.

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GRAPHICS AND AUDIO
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* The low health and death effects have been improved in the Low Quality Renderer.
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* Shield spell effects now appear on players even when mounted.
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* Wardstones in player hubs have new and improved visuals!
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* Extraplanar Leather Gloves and Ellisar's Gloves now have actual glove graphics when equipped instead of INVISIBLE HANDS.
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COMMANDS AND MACROS
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* The /focus command now understands the @targeting arguments like the /target, /cast, and /use commands.
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* @pet targets your primary pet, and @targettarget picks up your target's target.

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UI/SETTINGS
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* Character stats will turn green on the character sheet if they are under any sort of bonus.
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* The total number of discoveries for a character is now displayed in the Achievements window.
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* Additional improvements to the Soul Tree window - role-changing and resetting visuals, confirmation to save points on exit, etc.
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* Equipped Planar Essences should now show colored borders based on the rarity of the Essence.
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* The guild roster will stop showing you as AFK when you log back in after having logged out with the AFK flag on.
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* UI pieces docked to the Target and Target of Target windows now stay where you told them to be.
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* Guild names are now included in player tooltips.
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* Fixed a brief artifacting flicker on the screen when discarding changed video settings instead of applying and saving them.
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* Fixed a bug that would cause the Reactive Abilities UI to stop working after performing a /reloadui.
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* Edit Layout Mode: Elements can now be set to fade in and out when moused over or when entering and leaving combat.
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* The Rift meter contribution bar and leaderboard button have been removed.
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* The Tutorial Alert icon will now always appear in the same place instead of being attached to the casting bar (which can be moved by editing the UI layout).

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CLIENT
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* The green dot next to recommended shards at Shard Select now says Recommended instead, which is what it meant.
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* High population shards show in orange text, and medium in yellow. Full is still red!
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* We now also display queue sizes at shard selection.
The administrator has disabled public write access.

Patch Notes #3796

  • Preacher
  • Preacher's Avatar
PATCH 1.2 PTS notes - urmeaza mult asteptatul 10man raid:P
Notable things:
-No Guild Bank -sau cel putin nu am vazut eu
-10 Man Raid - Gilded Sanctum
-Craftin Weekly Quest - garantat un plaque
-Crafting Rifts -sansa sa cada un plaque la sfarsit chiar si la low level rifts
-Buff MM - un fel de overall damage increase
-Assasin - damage mai mare pe BS insa cooldown de 6 secunde (ghay)
-Questuri noi de guilda si questuri pe care membrii le pot face individual aducand xp pentru guild
-Warderobe slot - schimbi gear dps/tank instant (ultra cul)
-Crafting search - chiar lipsea
-de acum inainte putem vedea ce rol are fiecare player la click pe el
-5th role - probabil in jur de 50 de plati (cam retardat pretul da om vedea)


PTS 1.2 4/22/11

GENERAL GAMEPLAY
* Those who managed to sneak behind enemy lines and complete the introductory artifact collections inside Meridian or Sanctum now have a special reward coming their way!
* To make Artifact set collecting more fun for more Artifact hunters, rarity rates have been tuned to be less extreme between common and rare Artifacts. We'll be keeping an eye on this through future updates to see if the rates need another boost.
* Artifacts for the Guardian version of the introduction quest for artifact hunting no longer have a sell value.
* Markers for completed quests will now always appear on the main map regardless of whether they are currently being tracked in quest stickies.
* 'Discover' quest objectives will no longer increment while a character is dead.
* Characters can no longer accumulate multiple daily quests from the same 'group' in their quest journals.
* For quests requiring you to kill level-appropriate targets, tooltips for mobs of too low level will no longer indicate that they will count for the quest.
* Reduced Auction House deposit prices by about 25%.
* You now receive an alert message when reaching a currency cap on your character (ex: Planarite).
* New clothier NPCs have appeared in Meridian and Sanctum following the rise in numbers of fashionable Ascended.
* You may now purchase a 5th role at your Calling trainer!

SLIVERS
* As we all know, Telara’s universe is comprised of a myriad of planes and realities that all intersect with each other and with Telara at seemingly random angles and times.
* A “Sliver” is a place where a thin slice of another reality can be seen intersecting with our Telara.
* Some of these slivers are places where planar conflicts may have already been won or lost. Help set things right in other realities, or protect our own from their influence!
* The Planar Goods merchants in Meridian and Sanctum now sell the ascended power to view slivers - Omen Sight for Guardians and Quantum Sight for Defiants.
* These new abilities allow you to see things others might not be able to see, and potentially lead to the discovery of the entrance to Gilded Sanctum, a raid instance intended for 10 players.


WARDROBE SLOTS
* Wardrobe slots are now available for you to customize your character's look!
* All characters have access to the first wardrobe set (all armor slots) at level 1.
* Additional purchaseable wardrobe sets will allow you to save and swap multiple outfits quickly.
* You can only equip armor in wardrobe slots of the appropriate type for your calling - Plate for Warriors, Leather for Rogues, etc.
* Additional clothing items will be available in the future, including from new Clothier vendors in Sanctum and Meridian.



CRAFTING RIFTS
* Lures for Crafting Rifts and are obtained by completing the new weekly crafting quests in addition to the tradeskill-specific Plaque the quest awards.
* These Rifts drop raw materials, Augments, and other goodies for crafters.
* Reaching the final stages gives a chance of obtaining an additional plaque!
* Crafting Rift lures open a Rift of appropriate level for the zone. In addition, materials awarded are also based on the zone level where the Rift is opened.
* All levels of crafting Rifts give a chance for an additional plaque from the bonus stages, even below your character level.
* Bring your friends and spread the wealth!


ROLE/CALLING DISPLAY
* Shifted from 5 different Combat Role colors to using a combination of Combat Role icons and Calling name colors.
* Callings use the following colors: Red - Warrior, Purple - Mage, Green - Cleric, Yellow - Rogue.
* An icon is displayed to the left of the player's name to indicate their Combat Role.
* Defensive/Tank - Shield icon, Damage - Sword icon, Healer - Cross icon, Support - Flag icon.
* These indicators now also appear on search results and Warfront leaderboards.


RIFTS AND INVASIONS
* Increased the rate of major zone events - the type that drop purple zone currencies.
* Gear from Expert Rifts has been increased in power. Existing items will be updated automatically.
* NEW EXPERT RIFT: The Expert Earth Rift ‘Auricore Forerunners’ is now available!
* NEW RAID RIFTS: The Raid Rifts ‘The Golden King’ and ‘Drakith Hatchery’ are now available!


ANCIENT WARDSTONES
* Ancient Wardstones should no longer disappear mysteriously.
* Ancient Wardstones now have their own tooltip type with related information displayed on mouseover.
* Ancient Wardstones are now shown on the main map when controlled by one of the factions.
* During zone events, Neutral Wardstones now take reduced damage, much like Defiant and Guardian wardstones do.
* Invaders attacking the Ancient Wardstone in Howling Plateau of Scarwood Reach will no longer travel through Scarlet Gorge to get there.


GUILD PERKS
* Planar Protection: Fixed a typo in the tooltip for this perk.
* Recall Scrolls should continue to count down their reuse time while you are logged out.


GUILD QUESTS
* Guild quests requiring you to kill a number of monsters from rifts now require that your target be green, but no longer require an overall minimum mob level for guild level 10 quests or below.
* New weekly harvesting guild quests are available from Horace Shoe in Meridian, and Cardinal Gladewillow in Sanctum. These are taken and completed as an individual, but reward your guild.
* More standard guild quests have been added to the mix!
* Player-kill objective PvP quests now require more updates in general.
* Warfront PvP quests now update more consistently.


CULT SAGA
* Forces of the Plane of Death: Updated the quest text to indicate that participation in the Rift is required to receive credit.
* The Means of the Endless: Towers should give more time between waves, and mobs will despawn after wipes.
* Cutting Off Communications and Tombs of Old can now be updated through the Expert version of the appropriate dungeon.
* A Family Affair: The aura detector can now be used again on Jiles Newkosa if you fail to kill him the first time.
* Powers of Life and Air: Now requires only Honored notoriety.
* Securing Source: Now asks a bit more than just running the Deepstrike Mines dungeon.


COMBAT
* Autoattacks now resume more quickly after performing abilities.
* Reactive Abilities now check if an effect comes from your character or your pet, which allows abilities like 'Flesh Rip' to appear correctly.
* Scorpion and Ranged Spider-type (yikes) mobs: Skittish: Reduced from a 25% Dodge bonus to a 10% Dodge bonus.
* Fixed a bug where the Battleworn debuff didn't prevent NPCs from regenerating health outside of combat.
* NPC Assassins: Malicious Strike ability for these NPCs now deals damage and snares the target by 30%.
* NPC Assassins: These NPCs no longer use Paralyzing Strike when attacking from stealth. They now use an NPC version of Assassinate instead.
* Basilisks' Toxic Discharge, Scarab's Septic Wound: These NPC abilities are now properly cleansable as Diseases.


SOULS
* PvP Souls: Break Free: In addition to cancelling crowd control and movement impairing effects, Break Free now grants 5 seconds of immunity after being activated.
* Reaver, Void Knight, Paladin, Warlord: Fixed a bug causing AoE taunts to only trigger an 8 second cooldown with each other rather than the full shared 1-minute cooldown.

ARCHMAGE [PvP]
* Mana Shield: Fixed so this now works as described.

ARCHON
* Exhilaration: Now only triggers on damaging or healing Critical Hits.
* Power in Numbers: Corrected an issue where the second rank of this ability was not affecting aura abilities.

ASSASSIN
* Serpent Strike: Damage increased. Cooldown reduced from 10 seconds to 8 seconds.
* Impale: Damage increased.
* Assassinate: Damage increased.
* Backstab: Additional damage bonus from Attack Power increased to 100% from 50%. Ability base damage increased. Now has a 6 second cooldown.
* Murderous Intent: Fixed a bug where this was not giving the correct percentage increase to physical damage.
* Poison Malice: No longer causes stealth to break when activated.
* Hidden Veil: Reworded ability description.

BARD
* Cadence: Cadence will correctly give 3 combo points instead of 2 when you have points spent in Expedited Wounds [Infiltrator].

BEASTMASTER
* Backhanded Blow: Fixed a bug causing this to not deal extra damage per bleed on the target. Also properly affected by abilities that modify attack-point building attacks.
* Flesh Rip: Now correctly considered a bleed effect for other Beastmaster abilities. Also no longer incorrectly triggers a global cooldown.
* Removed the 'Messy Wound' effect that showed on the target's debuff bar when they were critically hit by a pet.
* Protective Companion: Fixed a bug causing non-offensive polymorphs (such as several quest effects that disguise you) to break while this was active.
* Spoils of the Hunt: Should now heal correctly.

BLADEDANCER
* Flash of Steel: The minimum required range to use this ability has been reduced to 3 meters from 8.
* Deadly Strike: Corrected an issue where rank 9 and 10 were both trained at level 42. Rank 10 of Deadly Strike is properly trainable at level 48.
* Quick Strike: Additional damage bonus from Attack Power increased to 100% from 50%. Ability base damage increased.
* Precision Strike: Additional damage bonus from Attack Power increased to 100% from 50%. Ability base damage increased.
* Mass Subdue: The damage from Mass Subdue will no longer trigger secondary effects like Serrated Blades or weapon poisons, and will no longer cause the incapacitation effect to break as a result of these secondary effects.
* Blade Tempo, Side Steps, Blade and Soul Parity, Double Coup, and Dualism: No longer cause stealth to break when activated.

CABALIST
* Distorted Shadows: Fixed rank 10 to do appropriate amounts of damage.
* Dark Water: Fixed the damage dealt per tick to match the intended total damage listed on the tooltip.

CHAMPION
* Mark of Extermination: Effect now ends when the target dies.
* Intense Training: Fixed the incorrect soul tree display for the impact of Intense Training on Soldier's Bearing, Slayer's Bearing, and Destroyer's Bearing.

CHLOROMANCER
* Living Shield: Fixed an issue where this was returning mana if the absorb shield was removed before it expired. Also correctly removes mana when it deals damage.
* Enduring Tether: The cooldown reduction granted by this ability is now reflected in the Soul Tether tooltip and affects it properly.

DOMINATOR
* Controlled Opportunity: In addition to its current functionality, this now also gives the next damaging ability used on the target a 100% chance to hit, but prevents that ability from critically hitting.

DRUID
* Weight of the World: Fixed tooltip to properly indicate that healing is affected as well as damage.
* Friend of the Weald: Fixed tooltip to indicate that it also affects attack power contribution.

ELEMENTALIST
* Charged: Now properly affects ranks 8, 9, and 10 of Lightning Strike.
* Tempest: Corrected an issue where Tempest would apply inconsistently to AoE abilities.

INFILTRATOR [PvP]
* Focused Intent: No longer works against non-player targets.

INQUISITOR
* Sanction Heretic: The damage over time portion now has a separate name, Sanction, so it can be differentiated in combat logs.
* Life and Death Concord: Now has a 6-30% chance to proc and no longer has an internal cooldown. Utilizing the proc now gives Bolt of Depravity a 10 second cooldown after that cast.
* Armor of Treachery: Now increases Armor and Endurance.
* Armor of Devotion: Now increases Spell Power and Critical Hit.
* Armor of Awakening: Now increases spell damage by 5%, critical hit by 5%, and mana regeneration rate by 10%. Increases damage taken by 5%.
* Aggressive Renewal: Added a tick for a total of 4 intervals, increased the mana restored, and reduced the cooldown to 1 minute.

MARKSMAN
* Due to the below changes, characters with soul points spent in Marksman will receive a free soul point respec.
* Fire and Forget: Removed.
* Eradicate - New Ability: Available after spending 44 points in Marksman. Removes up to 2 buffs from the enemy target.
* Close Quarters Combat: Now a 1 point passive ability rather than an activated one. Now available as a 6th tier branch ability.
* Bull's Eye: Now available as a 5th tier branch ability.
* Crossfire: Available after spending 26 points in Marksman.
* Sniper Training: Revised. Now increases the damage of Empowered Shot and Deadeye Shot by 5-15%.
* Controlled Fire: Removed.
* Improved Hit and Run: New ability available after spending 38 points in Marksman. Allows the execution of ranged attacks while moving; causes Empowered Shot and Deadeye Shot to become instant cast abilities, removes cooldown on Empowered Shot, and reduces the Energy cost of all Marksman abilities by 50%. Shares a cooldown with Hit and Run.
* Hit and Run: No longer causes stealth to break when activated.
* Rapid Extraction: Revised - it now reduces the cooldown of On the Double, Hit and Run, Improved Hit and Run, Bull's Eye, and Retreat by 15-30%.
* Strafe: Now deals an additional 20% damage if you are standing on your Pedestal.
* Rapid Fire Shot: Revised. No longer adds a buff that increases your attack speed. Now a ranged damage finisher that fires 1 shot per combo point up to a maximum of 5 shots. 20 second cooldown.

NECROMANCER
* Corpse Explosion: Rank 3 now has a 10 second cooldown instead of 45 seconds.
* Blood Spike: Ability description now updates to reflect changes from Clattering Bones.
* Plague Bolt: Fixed an issue that allowed this to gain damage bonuses from other players' stacks of Deathly Calling.
* Shadow Revenant: Ruination: No longer gains damage bonuses from Vengeful Spirit for stacks of Deathly Calling above 5 on the target.
* Soul Rend: No longer gains damage bonuses for stacks of Deathly Calling above 5 on the target.

NIGHTBLADE
* Heat Retention: Fixed an occasional issue where this wouldn't always trigger when using a damaging ability that awards a combo point.
* Ebon Fury, Twilight Shelter, Twilight Transcendence: No longer cause stealth to break when activated.

PALADIN
* Balance of Power: Removed internal cooldown. Tip the Balance still has an internal cooldown.
* Improved Paladin's Devotion: Now shows correctly reduced cooldown in tooltip and on the cooldown timer.

PARAGON
* Shifting Blades: The tooltip has been updated to better reflect that this ability is intended to be used with two-handed weapons or sword-and-shield builds.
* Deadly Grace: Fixed a bug causing this to trigger on every other Dual Strike, instead of on all of them.

PURIFIER
* Ward of the Ancestors: Reduced cooldown to 3 seconds. Ward of the Ancestors cannot be cast again on the same target for 20 seconds.
* Caregiver's Blessing: No longer triggers the global cooldown.

PYROMANCER
* Burning Bonds: Using this will no longer cause a pet to stop attacking an enemy if the Pyromancer has the Unbreakable Bonds ability.
* Ground of Strength: Now reduces damage received by 20% and reduces damage dealt by 10%.
* Fire Storm: Will no longer award Charge if an ability that blocks Charge generation is active. Updated description.
* Combust: Fixed an issue causing multiple stacks of the DoT effect to only deal the damage of one stack. This now works properly.

RANGER
* Double Shot: Fixed a bug where this would cause Fang of the Life Lord to trigger.

REAVER
* Power From the Masses: Now triggers off of any damaging ability used, rather than just AoEs.

RIFTBLADE
* Planar Blade: Fixed a bug causing Planar Blade to not proc as much as was intended.
* Stonespear: The root from this ability should now break based on damage dealt to the rooted target.
* Fixed several issues that were causing Burst abilities to trigger out of order.

RIFTSTALKER
* Rift Disturbance: Now generates more threat than before.
* Planebound Resilience, Planar Refuge, Scatter the Shadows: No longer cause stealth to break when activated.

SABOTEUR
* Incriminate, Carpet Bombing, Rapid Setup: No longer cause stealth to break when activated.
* Spike Charge: The bleed effect from Spike Charge should now trigger the Blood Rage effect on your pet if you have soul points spent in Ranger’s Blood Rage.
* Combat log messages now appear when Energy is refunded for using Charges out of combat.

SENTINEL
* Word of Hope: Now also increases the spell power bonus of Healing Breath by 2% + 1.5% per point spent in Sentinel above 36.

STORMCALLER
* Building Storm: Now gives a 100% critical damage bonus to Hypothermia-causing spells, up from 50%.
* Lightning Storm: Will no longer award Charge if an ability that blocks Charge generation is active. Updated description.
* Lightning Conductor: Now correctly affects ranks 9 and 10 of Thunderbolt, and rank 10 of Electrocute.

VINDICATOR [PvP]
* Subdue: Now properly lowers damage against all targets.

VOID KNIGHT
* Pacts: Changed the way Pacts are spent. Abilities no longer consume all Pacts on the caster - they consume a set amount and their effects are modified by those Pacts consumed. This should allow Void Knights to strategize the use of Pacts while also keeping some in reserve when using abilities.
* Fusion of Flesh: Revised - now protects the Void Knight for 20% of their maximum health for each Pact consumed by the next 5 non-Physical hits over 30 seconds. Each non-Physical hit heals the Void Knight for 20% of their maximum health. Consumes up to 5 Pacts.
* Discharge: Revised - Now costs 2 Pacts. The first damage effect will remain the same and occur with 1 or 2 Pacts consumed; the second hit will scale based on how many Pacts the Void Knight spent. The overall damage of the ability should remain the same as the previous incarnation.
* Tempest: Moved to require 26 soul points, with additional ranks added. The first damage effect will occur regardless of how many Pacts are spent and is unchanged, while the second will scale based on how many Pacts were spent. The overall damage of the ability should remain the same as the previous version.
* Rift Shield: Now costs 5 Pacts. The overall absorption should remain the same, with the only change being that it doesn't consume all Pacts available.
* Ravenous Strength, Ravenous Defense: Now apply and last as long as Pacts. Any abilities adding a Pact will add these, and anything that removes Pacts will remove them.
* Ragestorm: No longer incorrectly hits more than 5 targets.
* Insatiable Hunger: Fixed a bug causing this ability to take the value of the target's weapon in calculation, rather than your own.
* Improved Rift Summon: Now shows correctly reduced cooldown in tooltip and on the cooldown timer.
* Quality Care: Fixed a bug causing Quality Care to trigger off of pre- and post-phase Warfront heals. Also fixed a typo in the ability description.
* Spell Sunder: Won't incorrectly remove Distraction debuffs from the target.
* Accord of Emptiness - New ability: Reduces damage dealt by melee attacks by 20%, and non-physical attacks by 10%. Available with 50 points spent in Void Knight.
* Spellbreaker: will no longer remove the Reaver’s Binding of Atrophy. The debuff from Binding of Atrophy can now be removed.

WARLOCK
* Devouring Shadows: Will no longer award Charge if an ability that blocks Charge generation is active. Updated description.

WARLORD
* No Permission to Die: Fixed a bug that could cause this to not actually heal the Warlord on 'death'.
* Promise of Steel: Cooldown reduced from 10 seconds to 8 seconds.
* Call to Battle: Now also places a buff on the Warlord, Battle Caller, which increases their Attack Power. This buff stacks with Call to Battle and other raid-wide buffs.
* Call to Entrench: Now also places a buff on the Warlord, Entrenchment Caller, which reduces their damage taken. This buff stacks with Call to Entrench and other raid-wide buffs.
* Call to Regroup: Now also places a buff on the Warlord, Regroup Caller, which increases the threat they generate. This buff stacks with Call to Regroup and other raid-wide buffs.
* General's Order - New Ability: Available with 51 points, this ability acts like Sergeant's Order versus a group of up to 5 enemies.


ZONES
* Zone bosses spawned by Ancient Wardstones in Scarlet Gorge, Scarwood Reach, and Droughtlands now display on the main map.

DROUGHTLANDS
* The talking Raptors around Redoubt no longer have say text on aggro. Clever girls.
* You can no longer mount in the upper levels of Lantern Hook.
* Battle Royale: Gave the Arcane forces a bit more survivability.
* In the Name of Lantern Hook: The first quest objective now shares updates with a group.
* Scout and About: Adjusted map indicators.
* Clearing the Rest: Added map indicators to help with finding the Fleshrend Centaurs.
* In the Name of Lantern Hook: Updated quest text to better indicate that using the Standard is what summons Mongrok.
* Thwarting the Emberlord: Fixed an issue that could cause Morkael to get into a broken state. Also corrected the display of the sword-type quest reward to not look like an axe.
* Back to the Pit: Quest rewards corrected!
* Carrion's Song: Increased Carrion's respawn rate. The Flightsong ability now lasts twice as long, though it reduces Carrion's damage output by 50% rather than 75%. Flightsong still hits Carrion like a truck. Reduced Carrion's level from 43 to 42 to match the quest level.
* Words of the Damned: Added some visuals for being teleported around Redoubt Tower.
* NPCs at Brigand's Bluff and Fallback now have levels appropriate to the surrounding content.
* Stormbrood Lair: Mob population now responds better to the level of player activity in the area.
* Hook and Crook, Grab and Go: You should now be able to continue on a scavenger hunt regardless of whether a new one has started.
* The Biggest Void: Reduced the amount of mana taken and damage done by Netharius' Life Glutton ability. Netharius and his Summoned Nethers now deal less damage, and the Summoned Nethers have slightly less health.
* The Full Rundown, On the Hoof: The tooltip for Whirl of Speed now displays the correct duration of 6 seconds.

FREEMARCH
* Uncanny Box: Fixed an issue that could cause players to teleport to another tower in the Iron Fortress.
* Trial of Combat: Sir Olgedon should no longer be able to enter a broken state after being defeated in combat.

IRON PINE PEAKS
* A new zone event has been added to Iron Pine Peaks! Planar Chill - hold the Icewatch Bulwarks to defeat the forces of Crucia!
* Frozen Gauntlet: Visually improved and optimized this daily quest. Also made it update properly for all members of a group.
* You can now turn in Iron Pine Peak event dailies even when the corresponding event isn't running.
* Shipment Triangulation: Fixed the icon for the Locator Device.
* Bitter Winds: Fixed some rare cases that could cause this quest to stop working.
* Redsnow Bodyguards no longer get so confused over who is Defiant or Guardian.
* Consequences of Neglect: You can now progress past the second objective of this quest.
* A Gathering Storm: Added map markers to the second and third kill objectives.
* An Unbearable Burden: Fixed several issues with the debuff applied during this quest.
* Defiants that die near Choke Water no longer respawn at the Guardian resurrection point there.
* Jengri Blackfoot can no longer be helped repeatedly by Savik and Kric.
* Moved a few artifacts that were impossible to reach or iced over.

MERIDIAN
* Garad Nallam, the primary planar merchant in Meridian, now has the appropriate 'Planar Goods' merchant title.

MOONSHADE HIGHLANDS
* Added a porticulum to Reclaimer's Hold.
* Honor Them: Quest now grants updates for the entire group.
* Mistfall Monsters: This quest now has map locators for both objectives.
* Memories of the Past: Fixed incorrect tagging mobs for corpse scanning.
* Wild Element: Fixed an issue causing Bound Sobeks to incorrectly grant credit for this quest.
* Tormented Minds: Fixed Veiled Nightmares not being attacked by guards.
* The Key to it All: This quest now gives more accurate instructions.
* The Relics of Bahralt: Abyssal Thieves should no longer mount more than one ambush in each location.
* A Holy Remedy: Fixed an issue that caused a few of the Sickly Dwarves to be incurable on this quest.
* Death's Embrace: Sped up the respawn of Abyssal Focusers.
* His People's Shield: Updated quest visuals to have a physical form for those with lower settings who can't see the visual effects.

SANCTUM
* Assassination attempts have become so frequent that they no longer stun Cyril. Cyril, Borrin, and Shyla now have boss-style immunities, including against interrupts.
* Quartermaster Melke, the primary planar merchant in Sanctum, now has the appropriate 'Planar Goods' merchant title.

SCARLET GORGE
* The Living and the Dead: The Uythradge Eye will now dismount players.
* Spared Parts: Reduced the respawn time of Elemoil.
* Broke Down Bahlmus, Spared Parts: The modified DX-27 will now drop the Carmintium Belt for all party members.
* An Unlikely Initiate: Fixed an issue that could cause Agogag's cage door to close instead of open.
* Strange Brew: Noxious Fumes debuff is now less obnoxious. It shouldn't get stuck on you.
* Crushing the Constructs: Increased respawn rate of quest targets and flagged additional mobs in the area to count toward this quest.
* Rift: Basilisk Den: This rift should no longer claim to be 'Minor' when it's really full of super strong creatures.

SCARWOOD REACH
* Added a respawn point, resurrection NPC, and Healer just outside of Trollblight Caverns to alleviate rage caused by dying in the cave and having to run back from Perspice.
* The undead population of Granitewood Crossing should be a little less punishing.
* An Innocent Condemned: The Cage Key can now be looted by all members of a group.
* Proof of Concept: Now with 100% more Reliquary sealability.
* Recovering the Unknown: Fixed map marker to show actual quest objective area.
* Can You Hustle?: Quest objectives no longer require you to complete them sequentially.
* Honest When Dead: Fixed missing map marker.
* Wrongfully Buried: Elysia Raymund now offers this quest only to Defiants.
* Rift: Eaters of the Dead: The Flesh Mound for this event should no longer fail to spawn.
* Rift: In the Ground: Elite mobs should no longer spawn throughout this entire Rift.
* Draylo Fuzzchin's supply of Greater and Mighty Mana Potions has finally run out.
* Risen Channelers in Granitewood Crossing no longer have a knockback attack and had their damage output reduced by 20%.

SHIMMERSAND
* Foiled Plans: Players in Hazeed's Cave waiting to take on Hazeed will no longer be teleported out when another player defeats him.
* Miracle of Modern Magic: The quest marker for Fibrous Reeds should show a more accurate area.
* Pillaged Goods: This quest now requires only 7 Confiscated Sourcestones instead of 10.
* Turn the Hourglass: Quest objective should now increment more reliably.
* Foiled Plans: Fixed a rare issue where the Enthralled Stonemaw would fail to die during this quest.
* Making a Deal: This quest now displays a map locator for both objectives.
* Assistance from the Dead: You can now re-awaken mobs for this quest if your initial target is killed by someone else.
* Ritual Rescue: Fixed this quest for Dragonslayer Covenant dailies.
* The bridge in Gildstone Sanctum can now be crossed after completing the quests 'The Prize and the Power' and 'Strike the Earth'.
* The Pulsing Grit buff can no longer be purged from Akala's minions.
* Sandstone Brutes in Gnawbone Valley will no longer hide in walls.
* Players running the Low Quality Renderer should find it much easier to complete the Shimmersand Puzzle.
* A Crafter's Lament: Quest now grants credit to all members of a group.
* The Inmate Disguise will now display on the quest sticky for the following quests in the Flatyard: Slither the Voice, Welcome to the Yard, A Man Who Can Get Things, The Mastermind, Loose Ends, and Final Preparations.
The Kobold members of The Wanton in Firesand Desert now drop Ritual Firebrands.
* Removed the prerequisite quest for Ritual Firebrands.
* Zone Event: Wind and Wings: Corrected the progress text.

SILVERWOOD
* The Vigil's Shield: Tweaked the mechanics of this quest slightly for playability.
* Lord of the Fae: Makirn will not respawn so quickly if there is no one nearby on the quest.

STILLMOOR
* A new zone event has been added to Stillmoor! An Eye for an Eye - gather shadestone to summon your own champion in order to defeat Gogalab the Pox Bringer!
* Ruston is now a potential invasion location for Defiant invaders.
* Stillmoor got a bit less stingy - daily quests now award notoriety comparable to other end-game zones.
* Guardian players that were eligible but did not receive the Marshal Kain storyline rewards (a Necrotic Semblance or Necrotic Rage essence) should seek out Sergeant Coda at Thalin Tor.
* Abominable Reconnaissance: Removed the use time on manifests to make them a bit easier to click on while also fending off abominations.
* Master and Wolf: Improved respawn time of quest targets.
* Following the Light/The Light that Leads: The Retreating Instincts ability now makes the targeted wisp unattackable. Additionally, the polymorph it puts on your character can now be clicked off.
* In a Quiet Place/Where the Dead Rest: Fixed an issue that could cause the Obrivic Sentinel to not return to his original location after being kited away, or remaining hostile to players.
* Dark Discoveries: Increased the drop rates on the Abominations slightly.
* Dirty Job: Adjusted the visual effects that appear when near the Blessed Weapons so they are more visible and last longer.
* Sniffing Them Out: Coyotes should now properly spawn when requested.
* The Past: Added more clues and adjusted the location of existing clues to make this quest easier. Added another Cooking Fire nearer to Tigram Stillstep for luring Gunder away. Spawn rate of Stillstep Lackeys reduced.
* Drugon Khaliknos now respawns more quickly.
* The Hunt Rages On: The named mobs for this quest now respawn much more quickly.
* The Big Three, The Dead Ringers: Reduced respawn times on targets of these quests.
* Decreased respawn times on some daily quest targets in Stillmoor.
* The Endless Citadel should be slightly easier to fight through - especially for those who use mana to dispatch their enemies.

STONEFIELD
* Taking the Trog for a Walk: Goorn should now properly reset when a player abandons this quest.
* The Smoldering Tormentors of Rock Ridge have grown more numerous!
* The Last Valley: Centius respawns more quickly.
* Stealing Glory: Only players on this quest should receive Soul Essence.
* Extra Strength Relief: The Fluid Injector now dismounts players at the start of use.
* Gnarvul, Questing Overseer, and XT-300 have now been sighted by reliable sources in Stonefield.


DUNGEONS AND RAIDS
* If players log out while in a raid, as long as one member is still actively online the raid will be kept and offline members shown as Disconnected.
* The health of general population mobs in Expert Dungeons has been reduced.
* Greenscale's Blight and River of Souls now have closer respawn locations.
* Many bosses have had a pass done to bring them in line with their intended difficulty, and to make them more fun for melee damage characters in general. In a number of cases, some encounters were more challenging than intended. These changes should also help with forming appropriately matched groups through the upcoming Looking for Group system.

ABYSSAL PRECIPICE
* Kaler Andrenos: Kaler's Ice Geyser now deals Water damage.
* Expert: Calyx now resets if pulled off of his platform. A blocking wall is also activated at the start of the encounter.
* Expert: Renthar should be less likely to chain high damage abilities on a single target.

CHARMER'S CALDERA
* Gronik: Slightly reduced the amount of power Gronik gains over time.
* Cyclorax now uses mana.
* Expert: Adjusted the encounter space around Ryka Dharvos so the lasers can't be so easily avoided.

DARKENING DEEPS
* Expert: Glubmuk's Poison Bolt should not hit characters fewer than 6 meters from him.
* Expert: Scarn's Wind Buffet no longer ignites smoldering bones.
* Scarn's Smoldering Bones stay on fire longer.
* Incinerator Gerbik now uses mana.
* Non-boss NPCs in Darkening Deeps no longer count toward quests requiring dungeon boss kills.

DEEPSTRIKE MINES
* Kaleida: Reduced the radius of her crystals' AoEs substantially.

THE FALL OF LANTERN HOOK
* Oludare: Fixed the targeting method used by Oludare so he won't turn to face a new target while cleaving or rear-kicking (in the face).

FOUL CASCADE
* Expert: Sparkwing learns to use his ranged abilities. It's super-effective.

GREENSCALE'S BLIGHT [Raid]
* A number of new Relic quality weapons have been added to Greenscale.
* Prince Hylas: Slightly reduced the absorption amount of Spiritual Barrier.
* Prince Hylas: Modified the amount of damage increased by Avenging Wrath.

IRON TOMBS
* Expert: Players immune to knockback will no longer be immune to Totek's Ancient Fury.
* Expert: Bonelord Fetlorn's Boiling Marrow no longer affects pets.
* Guardians now respawn next to the Messenger of the Vigil.

KING'S BREACH
* Expert: General mob populations have been reduced by a few pulls.
* Expert: Immunity to knockback no longer prevents damage from Konstantin's spikes.
* Expert: Konstantin's Cleaving Strike now has a proper effect radius.
* Expert: Konstantin's Mathosian Fury displays an on-screen warning before use.
* Expert: Players within 3.5 meters of Konstantin receive a 20% damage bonus.

REALM OF THE FAE
* Expert: General mob populations have been reduced by a few pulls.
* Chillblains: Fixed the targeting on the Elemental spawn, which was not working reliably.
* Luddoghan: Made some adjustments to prevent his ground goo from targeting the tank.

RUNIC DESCENT
* Rictus: Adjusted how Rictus uses his abilities and reduced some of the associated stuns and stun durations.
* Expert: There is now a text warning when Eliam gains Dark Fury.


ITEMS
* Greater Essences that can be equipped simultaneously now stack properly with each other. Previously, a few cases of matching elemental type Greater Essences would sometimes conflict. Now, if you can equip both in the same Focus, you receive the benefits and effects of both Essences.
* Unique-Equip Families have been removed from most Greater Essences; you should now be able to equip any Greater Essences together. Planar Lenses still share a unique-equip family (you can only have one Lens equipped at a time).
* Added description text to the Lute and Flute artifact merchant items.
* Strength-type random essence containers should no longer give out underleveled essences.
* Cult Saga quest reward helms for Mages and Clerics have their Hit replaced with Focus.
* The Pyroblade from Fall of Lantern Hook is now a bind on pickup item.
* Royal Ruby Charm: Melee Critical Hit is now Spell Critical Hit on this item.
* Sandwarden's Robe: Changed Spell Critical Hit to Spell Power on this item to differentiate it from Robe of the Last Ritual.
* Whip-Worn Britches are now called Whip-Worn Boots and should have the correct appearance when worn.
* Petrifying Rune: The root proc effect now breaks on damage.
* A number of mysterious items no longer drop with no apparent use (Diviner's Frond, Sublimated Stone, etc). They may make a reappearance someday!
* Scotty's Research Papers are no longer Soulbound and have an appropriate sell price.
* The Rare Essences, 'Marching Flood' and 'Battle Tide' are no longer Soulbound when acquired.
* The ability on Divine Defender will now trigger properly, instead of not at all.
* Warmaster's Hammer: Spell Critical Hit removed and replaced with more Parry.
* Totem of Overgrowth: Healing from this item now correctly displays in the combat log.
* Titan's Eternal Band now properly has Focus instead of Hit.
* Martyr's Fist now has a chance to deal an additional 90 Life damage, instead of claiming to restore mana - which it never did.
* The Crystallized Fire Elemental essence sold in Fortune's Shore has been removed and replaced with a new Greater Essence. Existing Crystallized Fire Elemental essences will not be changed.
* The effects of Sacred Heirloom of Eth and Totem of Overgrowth have had their chance of triggering with Area Effect abilities decreased, and their chance of triggering on single target abilities increased. These also now only trigger from the first tick of a heal over time spell.
* Lich-Skin Jerkin and Battlemaster's Jerkin can now be sold to vendors.
* Wand of Charred Earth: Changed Melee Critical hit to Spell Critical hit.
* Night Leather Jerkin now has Attack Power rather than Spell Power.
* Scorching Blade of Talos: Now properly has Spell Power.
* Fang of the Life Lord: Updated tooltip to clarify that the user is healed for the damage caused.
* Aelfwar Conspirator's Signet will now properly display in combat logs, and has a more informative tooltip.
* A number of offhand books and skulls have their appearances fixed.
* Several shields were improperly set to be equippable by both Warriors and Clerics, including: Bulwark of the Dragon, Arbiter's Defense, Prince's Crest, Aegis of Souls. These have been corrected.
* Despoiled Band was not able to be equipped by anyone; now it can be equipped by anyone. Oh, and it also has a correctly spelled name.
* Hand of the Eviscerator now triggers properly.
* The Fleshreaper now triggers properly.
* Verdant Archbow should no longer proc on non-damaging abilities.
* Arcane Hand Icon should no longer trigger when using Sacrifice Life: Mana or other non-hostile spells. It also now triggers only on the target of the ability that caused it to proc.
* Helmet of Transgressions is now Warrior-only.
* Mortuous Shadestone should proc more reliably now.
* Bahralt's Symbol of Justice, Thedeor's Symbol of Retribution, and Thontic's Amulet of Discovery: Replaced Hit with Focus on these items.
* The cooldown on Unseen Insignia will now continue to count down while you are offline.
* Battlemaster's Jerkin now has real stats.
* Fervent Shadestone Necklet and Mighty Shadestone Necklet now have Focus instead of Hit.
* The axe 'Shadefall' now has Endurance rather than Wisdom.
* Grand Bauble of Brilliance now has the correct icon and appearance.
* Waylon's Ring has been resized so it fits as a ring instead of a necklace.
* Buckley's Necklace is now an actual necklace instead of a ring. Increased stats to bring it in line with other neck items.
* Brilliant Shadestone Amulet now has Focus instead of Hit.
* Shroud of Anti-Life now sorts under the proper Auction House category.
* Spectral Horse items are no longer Unique.
* Essence: Watertouched Soulstone: Updated the ability description.
* Essence: Elementalist Sourcestone: Now works as described.
* The Quicksilver Yearbook now requires being equipped to trigger.
* The essence Beholden Target now correctly has Attack Power instead of Spell Power.
* Ancient Ironwood Staff now has Endurance instead of Dexterity.
* Faeguard Belt has its Block changed to Parry, as Rogues do not generally block.
* Many Expert Dungeon and Raid loot items had no sell value - this has been corrected.
* Changed the name of the dropped cash item, Shimmering Powder, to Glittering Powder to avoid duplicating the name of the Epic Runecrafting ingredient, Shimmering Powder.

CRAFTING
* New weekly crafting quests have been added for all six production skills. Each awards a plaque as well as a Rift Lure that can be used to open a 'Crafting Rift' (details above).
* The recipe window now has a Search feature! Search recipe names, ingredient names, equipment slots, and Rune 'usable on' slots for recipes that your character knows. You can also filter by the type of modification a Rune provides (Strength, Spell Power, etc).
* For each production skill, one Master workorder has been bumped up to 250 minimum skill instead of 230.
- Order of Mathos Workorder: Mighty Bottle of Critical Strikes has been changed to Workorder: Mighty Healing Tonic, which does not include Pristine Distillate as an ingredient, and requires 250 skill to receive this quest.
- Icewatch Workorder: Radiant Rage Runeshards now requires 250 skill to receive this quest.
- Icewatch Workorder: Soulbind Leather Shoulders now requires 250 skill to receive this quest.
- Dragonslayer Covenant Workorder: Carmintium Sabatons has been changed to require Carmintium Pauldrons, and requires 250 skill to receive this quest.
- Dragonslayer Covenant Workorder: Carmintium Longsword has been changed to require Carmintium Stilettos, and requires 250 skill to receive this quest.
* Armorsmithing Workorders that duplicated the required items from other workorders of the same rank have been updated - in most cases this means a Sabaton Workorder now asks for Boots instead.
* Workorder: Basic Healing Tonics and Workorder: Mighty Healing Tonics (previously Mighty Bottle of Critical Strikes) are no longer set as level 1 quests.
* Exquisite Cloth, Light Downy Cloth, and Tough Silken Cloth now only drop for Outfitters.
* Slightly increased the drop rate of all crafting quest items. In addition, they can now be found on a wider variety of mobs and resource nodes.
* The description for the quest 'A Peerless Leather' now refers to the correct quest objective items.
* Bottle of Spellstrikes and Bottle of Critical Strikes now trigger the effect 'Bitter Aftertaste', which prevents another such potion from being used for 60 seconds.
* Redistributed some ingredients in Runecrafting recipes! The changes are as follows:
-Unwavering Rune recipes now use Perpetuals in their recipes instead of Sentience Runecrafting materials.
-Resolute Rune recipes now use Perpetuals in their recipes.
-Recondite Runeshard recipes now use Sentiences instead of Kinetics.
-Potent Rune recipes now use Perpetuals instead of Kinetics.
* Recipes for Quicksilver Bow and Hunting Bow now require only 1 Core each.
* Fine Leather Shoulders now require Fine Leather instead of Reinforced Leather.
* Enchanted Cores and Evergreen Cores can now be found in both Silverwood and Freemarch.
* The following crafted items are no longer Unique-Equip: Ebony Hatchet, Darkmetal Scepter, Orichalcum Ritual Blade, Darkmetal Sword, Divine Defender, Orichalcum Mace, Eviscerator, Damascus Shiv, Damascus Saber, Band of Crystallized Mana, and Titan's Signet.
* Smoldering Runeshards have been renamed to Smoldering Runes.
* Updated any references to Windstealing Rune to say Windshielding Rune. This recipe is now purchasable from Quartermaster Ciaba with the requirement of Storm Inquisition notoriety.
* The scroll for Recipe: Medium Leather Hood was previously Epic, though the crafted item was Uncommon. This has been corrected so the recipe scroll shows Uncommon rarity.
* Plaited Silver Ring has been renamed to Plaited Cinerium Ring.
* Death Warding Potions have been renamed to Unholy Warding Potions.
* Glowing Wrathful Rune now displays its name correctly after being applied
* Fixed a typo where Honed Demon Horn mentions parry. This reference has been removed. Like other versions of the Demon Horn augment, Honed Demon Horn only award Attack Power and Dexterity.
* Jagged Lightstone now sorts properly under 'Gems' for auctions.
* Recipe: Exalted Bottle of Tricks: Now requires notoriety with the Arcane Hand, who sell the recipe.
* Darkcloth Belt, Conditioned Leather Boots, and Conditioned Leather Jerkin now sort under the appropriate categories in the Recipe window.
* A number of items from Dungeons and Raids were not able to be Salvaged or Runebroken. Now all dropped equipment in Expert Dungeons or Raids should be salvageable or runebreakable.
* The following items now Salvage correctly: Silver Choker, Lariat, and Pendant; Gold Chain, Choker, Gorget, and Lariat; Fine Platinum Chain; Platinum Choker, Gorget, and Necklace.
* Tweaked node respawn rates in Shimmersand, Moonshade, Scarlet Gorge, Scarwood Reach, Iron Pine Peak, and Stillmoor. Adjusted respawn rates and frequency of Orichalcum, Shadethorn, and Twilight Bloom.
* Fixed miscellaneous Butchering issues: Telthaeus in Stillmoor can now be butchered for proper loot. Blackhorn Grazers and other Cattle mobs (with the exception of critters) can be butchered. Sloptongue mobs no longer require 215 butchering, which was way above level, and have been adjusted accordingly.
* Fixed a variety of typos on items, augments, tooltips, and recipes.


PVP/WARFRONTS
* PvP Souls have been moved from the rank 2 PvP merchants in Meridian and Sanctum, and are now on the General Favor Quartermasters.
* Across-the-board improvements for PvP rewards and dailies.
* Rank 5 weapons have been moved to the rank 4 vendor, and had their names and prices updated.
* Rank 6 weapons are now available for purchase.
* The effectiveness of Valor has been updated. The numerical values have changed, but you will still gain 2% reduction per level up to 50.
* Complete PvP armor sets now give the following Valor:
- Rank 1 and 2: 15%
- Rank 3 and 4: 22.5%
- Rank 5 and 6: 30%
- Blazing Valorous Rune: 50 Valor - 2%.
- Radiant Valorous Rune: 25 Valor - 1%.
* Stat distribution for all PvP armor sets have been updated to be a bit more competitive with Expert Dungeon and Raid sets.
- Boots, Gloves, and Rings that were previously rank 2 no longer require a rank to purchase or equip.
- New items have been added to make a rank 1-2 set comparable to the tier 1 dungeon merchant sets.
- New Boots, Gloves, and Rings have been added to the rank 3-4 sets, and their quality has been upgraded to be comparable to tier 2 dungeon merchant sets.
- Favor costs have been updated on many items across rank 1 through 4 sets.
* Increased the experience, coin, prestige, favor, and notoriety awarded from completing Warfront daily quests.
* Increased the Notoriety awarded for Warfront outcomes. Wins award 250, Ties award 150, and Losses award 100.
* Also increased the amount of Prestige and Favor awarded for losses or ties in Warfronts.
* The range for receiving rewards from kills in Warfronts now includes the entire zone.
* The Battle for Port Scion: Infiltrators using Step Into the Shadows will lose their grip on Sourcestones.
* Updated The Battle for Port Scion Notoriety rewards:
- Eldritch Vanguard Steed and Noble Guard Valmera no longer have a Notoriety requirement and can be purchased from the General Favor Quartermasters.
- Friendly-rank necklaces have been upgraded to Epic items.
- Decorated-rank rings have been upgraded and now require Honored to purchase.
- Revered-rank weapons have been moved down to Decorated. Two-handed Warrior weapons are now available.
- Eldritch Vanguard Warsteed and Noble Guard Armored Valmera can now be purchased at Revered.
- New consumable helm Runes are now available at Glorified.
* PvP Quests: Securing the Port and Relentless Assault now only update when winning matches in The Fall of Port Scion.


ACHIEVEMENTS
* Keep Your Enemies Close: Now specifies the proper ability.
* We Three Kings: Fixed a case where Derribec wasn't always giving proper credit for being the last alive.
* There Will be Blood: Fixed an issue where credit was not properly being awarded.
* Rapid Assault: Abyssal Precipice: Fixed so this achievement is not always awarded, even when the criteria has not been met. Characters who had received it while not actually completing the required task will have this achievement removed.
* Spikeless: Now gives credit only to the player completing the achievement rather than the whole party.
* The Silent Vigil: Achievement can now be gained by Defiants.
* Champion of the Droughtlands, Droughtlands Hunter: Guardians should now be able to achieve these.
* Baron It All: Now displays under the proper category and gives achievement points.
* Look Into the Light: Now functions as intended.
* Melted Sludge: Should properly give credit.
* Avoiding Death's Grasp: Now properly gives credit and has an updated description.
* Back In the Bottle: Time limit reduced to 100 seconds to match the encounter.
* Pressure Cooker: Updated the description text and made it so you can actually get credit for this achievement.
* The achievements 'Thwarting Their Plans', 'On the Hunt', and 'Stillmoor Days, Mathosian Knights' could potentially not credit properly if the associated quests were completed as a group. If you were caught by this, you've now been credited with the appropriate achievement. It will also work properly for those yet to complete them.


GRAPHICS AND AUDIO
* Fixed a bug that could cause incorrect animations to play when stacking polymorph effects.
* Improved quality of shadows.
* Fixed an issue causing visual effects to occasionally streak across the screen.
* More natural-looking character skin.
* Improved the appearance of Water Elementals and Living Oceans.
* Updated sounds for High Elf and Kelari males.
* Various ability sound fixes based on user bugs and feedback.
* Voiceover audio should no longer continue to play after you have logged out or teleported.
* Improved rendering of ghostly characters.
* Touched up audio for Paragon and Justicar abilities.
* Attack sounds for weapon-based melee attacks should come through a bit more clearly.


COMMANDS AND MACROS
* Tab-targeting now skips hostile players if you are not PvP flagged and have the PvP Auto Flag option turned off.
* You can now use the ESC key when typing in chat while the respawn countdown window is active.
* If all nameplates are disabled in your settings, pressing Ctrl+U will only toggle the UI.
* Added the @mouseoverui macro argument to supplement @mouseover; @mouseoverui will oly select from UI elements and never pick targets when not moused over a UI selection.


AUCTION HOUSE UI
* Adjusted window size and panels.
* Browse: Moved Results field to the bottom of the window. Reduced size of Category filter dropdowns.
* Auction: Added a checkbox to set the same price as an existing auction on new auctions.
* You can now filter results by Item Rarity, Calling, Lesser or Greater Essence types, Min or Max Buyout Price.
* All tabs can be sorted by stack size.
* The Auction and Bids tab can be sorted by unit price.
* Clicking a text field on the Auction UI now highlights existing text in that field.
* Pressing the ENTER key when creating an auction now creates that auction.
* You can now price an auction you are creating by buyout price or unit price.
* You can now automatically set the starting price to be the same as the buyout price when creating an auction.
* Auction prices now always display the Bid amount above the Buyout amount, and the location of the Bid amount does not move if there is no Buyout set.


UI/SETTINGS
* Group and Raid overhead arrows, map icons, nameplates, and ground reticules are now all blue to maintain consistency, instead of mixed colors.
* A blue "X" now distinguishes your own map waypoint target from others in your group.
* When departing a guild and joining a new one, your member notes and officer notes will be reset.
* An option has been added to the Raid window (default key: Y) to lock raid frames from being moved outside of Edit Layout mode.
* The Guild MOTD text box now allows you to type in it even when other things are updating in the guild UI window.
* Added more specific error text when trying to trade with a character that is out of trading range.
* Splitting stacks of items in your inventory now brings up a count window showing the total stack size instead of always displaying one less than the full stack amount.
* The Spell Power tooltip also explains that it increases outgoing healing.
* A dropdown has been added under Misc settings to change/add a modifier key to activate the right-click context menu in game, or to disable it entirely.
* Raid markers can now be seen on player, target, target of target, and focus target frames.
* Fixed an issue where icons, particularly arrows, on the edge of the minimap would show in the wrong location.
* Waypoints are now cleared when changing characters or leaving the main world map (i.e. entering Warfronts).
* Fixed some quest highlighting bugs when opening, closing, or scrolling through the Quest Journal.
* The Class Mechanic UI now updates size when changing the global scale, rather than waiting until your next role change.
* The 'only show my debuffs' setting now only applies to targets that you can harm.
* The 'show all party buffs' filter now applies to frames other than just the party frames for party members.
* Added a new minimap filter to show High Level Quests.
* Fixed a bug causing the 2D Scrolling Combat Text to appear in an incorrect location when playing at resolutions wider than 2000 pixels.
* You may now track artifact set progress on-screen much like quests.
* Sending an in-game mail message now attempts to auto-complete the subject line based on recently typed subjects.
* Fixed a bug preventing ability tooltips from displaying when mousing over a buff icon on the target or pet portraits.
* The crafting window should no longer reset the scroll bar position randomly while you have it open - same with the skill and soul training windows.
* The Auction House now shows "Apothecary" rather than "Alchemy" when searching recipes.
* The middle mouse button can now be properly bound to the 'look behind' function.
* Video capture now stops when resizing the game window.
* Party member portraits now show a Role icon next to the player name.
* Mail expiration text in the mailbox now says "Expires in X days" rather than just "X days from now".
* Player mouseover tooltips now show the character's Role if you are grouped with them.
* Fixed bank bags that wouldn't always save their positions on your screen.
* You may now hide your character's shoulder armor in much the same way as the Hide Helmet option works.
* The Notoriety panel of the character window now lets you view more than one notoriety group at a time.


CLIENT
* While waiting in a server queue, you can now click the Settings button to change game settings.
The administrator has disabled public write access.

Patch Notes #3809

  • acidchaos
  • acidchaos's Avatar
Poate voi stiti deja, dar pt mine e o noutate. Asadar, despre 1.3:

Trion Worlds anunţă că pe 22 iunie (23 pentru serverele europene) va fi lansat Rift 1.3: Waves of Madness, cel mai mare update de până acum pentru MMORPG-ul Rift.

Pe lângă opţiunea de transfer gratuit al personajelor pe un alt server, Waves of Madness va introduce banca pentru ghildă, noi seturi de obiecte, accesorii pentru personaje, artifacte noi şi o zonă de raid pentru 20 de persoane – Hammerknell – unde vor fi întâlniţi nu mai puţin de 10 monştrii de tip Boss.

So, gl & hf there. Cheers ;)
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Strumfi: Momentan,dar primim oameni noi in fiecare zi . Sper sa atingem 40 chiar 50 pana se va lansa jocul .
Ultear: Bună seara ghilde
Ultear: Ce fac băieți
Strumfi: prin zona . Avem un thread pe forumul oficial daca vrei sa postezi acolo . Pe site aici intram mai rar.
Strumfi: ***link***
Ultear: Acum sunt la servici
Ultear: Mâine când sunt liber
Strumfi: ai si infos pentru clinetul de voice , mumble
Strumfi: daca vrei sa discuti cu noi
Ultear: Da știu
Furios: Sall all,Clau ma numesc nume char Furios merg pe razboinic(warrior)cel mai greu va fi pt.mine in acest joc cum iam zis si la Yda sunt foarte nou intr-un MMO daca este rabdare din partea voastra asi vrea sa ma alatur si eu ghildei.
Strumfi: sigur esti binevenit dar nu folosi site-ul asta :) foloseste forumul oficial . ***link***
Strumfi: O sa te rog sa folosesti Mmmble ai mumble infos in dreapta sus pe mijloc daca vrei sa vb cu noi
Strumfi: gasesti clientul pe Mumble
Strumfi: de mumble pardon pe net , e free
Furios: ok am sa down.mumble iar adr.si port etc de pe forumul oficial ms si bafta la ce face-ti :)
Elite: oh hiiiiiiii guysssss
Elite: :)) :) :):(:(
kolonelu: Neata
Beasty: morgen
Strumfi: pleaca ma uratule !
Strumfi: bai beasty tu joci bod ? :) ca atunci nu vad de ce ai votat :)
Strumfi: pun pariu ca esti wicked one ala de pe forum ce face taraboi :)
Beasty: nu vai :)) )
Beasty: eu sunt doar aici ...
Beasty: si o sa ma joc black desert .... doar ca nu head start ...
Beasty: ma stii pe mine sa fac taraboi ? :)) ))
Wicked.One1: hey hey ;)
Beasty: lol
Beasty: ia zi Wicked ... de ce faci taraboi ? :)) )
Wicked.One1: ca ma pricep
Wicked.One1: si ca pot :D )
Beasty: fair enough :))
Strumfi: e brasovean de-al tau cred , de aia
Strumfi: ardelenii sunt mereu recalcitranti :)
Strumfi: cat ne-am rugat de ei sa ne dea Transilvania :)
Beasty: ahahahaha
Beasty: ma eu sunt ok ... chiar e treaba as putea sa zic ... :))
Beasty: foarte moest ...
Beasty: modest*
Beasty: =))
Wicked.One1: si eu credeam ca oltenii sunt cea mai dracu specie :))
Strumfi: toti sunt ai dracu cand vor :)
Strumfi: Da ma beasty tu esti ok , da ti se trage ca nu manci carne ma :)
Beasty: e posibil ... :))
Beasty: nu zic nu ... :D
Strumfi: Serverul pe care vom juca va fi Alustin . RussianBlue (Strumfescu) , Yda (Yda), Greystalker (Kronus) Pm sau add friend pt recrutari.
MosTataie: Buna dimineata acum mi-am facut su cont aici la voi si sper sa ma primiti si pe mine in grupul vostru.Voi icepe si eu BDO de la data de 01.03 deoarece am cumparat pachetul explorer si abia astept sa va cunosc in-game.
MosTataie: daca voi fi primit intre voi as dori daca se poate sa imi spuneti si mie cum pot si eu sa fac rost de mumble sa pot intra.Va multumesc anticipat:)
Beasty: salut Mos ! scoate mumble de pe net ... si vezica info sunt aici pe forum. Mumble infos
Beasty: server:ygdra.ro
port: 64738 (default)
pass: dorf
MosTataie: Sal tuturor am rezolvat cu mumble dar mai dureaza cateva zile ca tre sa imi cumpar mic(cel vechi s-a stricat), deocam data pot doar auzi..:)
MosTataie: Off abia astept sa vina ziua de Marti sa pot incepe jocul, mai am 3 zile de asteptare, my main will be Sorc sper inca ma mai gandesc daca sa incep cu sorc sau ranger sau witch sau berseker..
Beasty: eu sunt sigur ca o sa joc ranger ... doar din principiu ahahah
Beasty: si eu o sa joc doar la release ... nu mai dau bani pe mmo's ... am ars banii pe eso ... wildstar ... si multe altele ... acum am rabdare :P
MosTataie: eu am avut bani doar de explorer pack... asta e saracie mare in romanica noastra dar am dat banii ca astept jocu asta de 2 ani si pare chiar promitator, am mai jucat cu anii in urma cand eram tanar si frumos pe bani WoW dar cu mult timp inainte...:)
Beasty: eu le am incercat pe toate ... acum stau si eu cuminte ... ca nu pleaca jocul nicaieri :P
Wicked.One1: neatza
Wicked.One1: ce fac fetele?
Wicked.One1: ce, va-ti rusinat?.. de nu mai vorbiti :))
Wicked.One1: cum vin, cum e liniste
Wicked.One1: Kinky!
Wicked.One1: Ala e nume sau obicei? :))
Wicked.One1: ba ce liniste ba baiatule,
MosTataie: Sal
MosTataie: Astazi am aparut si eu pe aici, sper sa pot face parte din comunitatea voastra in BDO
Adrian: hey salut
Adrian: cand dau connect pe mumble imi zice host not found wtf?
Adrian: Server connection failed: Host not found.
Adrian: gata am reusit si eu :)
MosTataie: Buna dimineata oameni buni astazi e ziua cea mare pt cei cu Conqueror package, bafta tuturor si distractie placuta noi cei cu Explorer pack va tinem pumnii si va invidiem...:)
Strumfi: Neatza tataie.
Beasty: cum e jocul ? toata lumea hyped ? :)) )
Darkhan: Poate sa faca cineva niste print screens la shop (real money) si sa puna pe forum?
Azu: Shop`u nu merge acum, o sa mearga pe data de 3 la release
SpookyBoogie: salut , mai este loc in guild ? acu ma apuc si eu si vroiam sa stiu ce server . ms
Beasty: intra pe mumble Spooky
Beasty: vb cu baietii acolo
Clau: salut
Clau: acuma intru si io
Clau: pe ce server?
Clau: Alustin
Clau: si canalu?
Tijs: salut, e cineva prin joc? s-a creat clan-ul/guild-ul? :)
Elite: Salut. Suntem, suntem. Da, s-a creat clanul :) :P
Beasty: m am sucit ... am dat contu de bdo ... not for me ... fk that
Beasty: have fun guys ;)
Beasty: ne vedem in The Division boyzzz ;)
Cris: Hello.. ma poate adauga si pe mine cineva in guild? Numele caracterului meu este CaleSecreta. Joc casual (servici+30 spre 40 de ani).
Dony: Pentru cei care sa achizitioneze Diablo 3, il aveti acum la pret redus D3 = 40 lei iar D3 RoS = 45 lei
Dony: ***link***
Dony: ***link***
Beasty: thanks Dony
Dony: Cu placere Beasty
Padre: Careva prin "The Division" cauta companie? :)
DarkManole: Pai vezi ca sunt baietii seara pe Mumble pentru Division .. doar intra si vorbeste cu ei
Dony: ce le-a dat astora prin cap sa faca din ARK
Dony: ***link***
Beasty: sunt la moda acum Dony , survival games. Si the Culling a avut succes ... si h1z1 king of the hill .... se orienteaza acum baietii pe asta :P
Beasty: hunger games fans all over the world ....
dennysden: Salutare. Ma poate ajuta cineva cu niste informatii despre guilda de pe BDO.
Beasty: scoti mumble ... vb cu baietii din sectiunea Black Desert .... cel mai simplu ;)
Strumfi: Deci eu ma opun , nu am chef sa joc cu Pain in guild. Daca il prind pe mumble il banez instant . Nu stau cu un taran oligofren in Ygdra CARE NU stie nici macar sa isi scrie propria limba si ma injura de mama . Pt mine ma infioara numai gandul ca un om ca ala poate sa intre in guild. Oamenilor le-ai spus Elite ce vrei sa faci ? 90 % din oameni nici macar nu stiu ca intentionezi sa ii muti din guild ca sa faci tu pvp .
Strumfi: stam sa mutam 70 oameni ca sa vina 20 cu care aveti voi chef sa va frecati intre voi .
Strumfi: si nu e vorba de archeage. E vorba de oameni . Refuzi sa intelegi ca factorul uman e cel mai important
DarkManole: strumf nu o dati in drame ca nu e bine
DarkManole: din ce mi-a explcat misha sunt prea mult oameni ca sa intre intr-o singura guilda
DarkManole: si e mai bine sa se mearga cu 2 bazate pe gameplay
Elite: Esti singurul care in prezent are o problema cu Pain. Ai luat parte si ai contribuit la flame wars pe toate forumurile pe care v-ati intalnit.
DarkManole: strumf vb si cu mine inainte sa continui cu drama bla bla care oricat de aprinsa ar fi nu face decat sa strice si atat
Sleepy_J: harta interactiva Dark Zone ***link***
Beasty: ***link***
Beasty: have fun
Dony: Tree of Savior a intrat in early acces.
Dony: Care vreti sa-l incercati e disponibil pe steam cu cel mai ieftin early acces la 10 euro
Dony: ***link***
Strumfi: nu e rau ca grafica , imi place stilul . nu prea imi place combatul aduce a wakfu .
Dony: N-are legatura cu Wakfu la combat
Dony: Ala era un turn based iar asta e action
admin: am avut probleme cu hardul de pe server ... am repus site-ul din backup ... for now ... si o sa ma ocup de el peste 2 saptamani cand vin din concediu
admin: o sa tot fie picat siete-ul pana pe la inceputul lui octombrie
admin: site-ul*
Strumfi: A inviat site-ul lu Manolo . Cred ca au esuat negocierile cu partea chineza si nu a putut sa-l vanda .
DarkManole: e zburdalnic rau .. nu vrea si nu vrea sa stea si el ok :P
DarkManole: da cu o bombonica alea alea se rezolva pana la urma :)
DarkManole: ai mai gasit vreun tbs fains trumf? ca am incercat halcyon 6 ala dar nu m-a prins
Strumfi: e belita manolo . M-am dus in legion , in wow :)
Strumfi: vad ca a aparut ceva nou fractured space . un fel de moba cu nave in spatiu .
DarkManole: l-am incercat aseara vreo ora si o sa maio bag si azi
DarkManole: e un battle arena
DarkManole: fara mobi ca intr-un moba normal
DarkManole: doar 5v5
DarkManole: cu point control
DarkManole: cred ca mai degraba un fel de CS cu nave in loc de pusti si pistoale :P
Draku: Vai vai strumfule, wow in 2016?
Draku: Eu am terminat macar Grim Dawn pe HC, ma simt implinit :))
Draku: De fapt nici eu nu prea mai am ce juca de acum, Titan Quest nu ma atrage, nici PoE...
DarkManole: unul dintre jocurile mele favorite de genul la astea de le-ai zis mai sus Drak .. e Torchlight 2 .. daca nu l-ai incercat .. baga mare ca nu o sa regreti
DarkManole: cel mai tare m-am distrat cu cannonul in el :) pur si simplu 100% fun blowing stuff up :P
Draku: Am jucat putin mai demult, e cam cartoonish
Draku: dar ca si gameplay mi-a placut
DarkManole: am mai gasit 2 jocuri faine
DarkManole: Firewatch pentru cui ii plac povestile bine spuse
DarkManole: si Forest Village pentru cui i-a placut Banished sau city building games
Draku: Eu m-am apucat WE trecut de Fractured Space. Am luat Armada pack care deblocheaza toate navele ca sa nu am grind de facut.
Draku: A picat la fix ca nu mai aveam ce juca, vroiam sa ma apuc de niste adventure point&click pe care le aveam de mult pe lista.
Draku: pacat ca nu prea are jucatori FS
DarkManole: Are you sure you want to uninstall Hearthstone and remove all files?
DarkManole: YES > click
DarkManole: primul joc din viatza mea la care i-am dat uninstall din cauza ca a devenit atat de stresant incat absolut nimic din el nu mai imi aduce nici macar 1 secunda de bucurie
Draku: pentru mine a fost League of Legends, jocul care mi-a facut cei mai multi nervi
DarkManole: M-am apucat de un healer in ESO .. e super fain noul patch .. practic faci ce quest vrei in orice zona vrei indiferent de level .. e super tare chestia
Terente: manolo mai joci ESO?
Terente: ma gandeam sa ma bag si eu :)
Laur: Se baga careva la battlefield 1?
Laur: O.O
DarkManole: da terente .. am bagat in fiecare zi ..
DarkManole: si neatza laure :)
DarkManole: in schimb dupa ce am facut lvl 10 si mi-am "reamintit" jocul parca as trece inapoi pe tank :)
DarkManole: sincer mi-e indiferent daca joc tank sau healer .. dps nu vreau :P .. tu ce bagi?
DarkManole: apropo isi mai aduce cineva aminte de Drunken Ygdra? :) ***link***
Laur: Comentariile fac defapt tot hazul ;)
Laur: asta manole e good times totusi :) ***link***
DarkManole: :) si uitasem de ala laure
DarkManole: dar daca dai search pe youtube mai sunt cateva din astea vechi
DarkManole: gen : ***link***
DarkManole: sau ***link***
Laur: Good times, good times
DarkManole: cu ce te mai lauzi laure?
Laur: Cu nimic, nu mai bag decat poe
Laur: Voi?
DarkManole: single players la greu anul asta
DarkManole: mai nimic multi
Laur: cam asa e pentru toti
Laur: doar tu si kinki in eso?
Laur: sau mai aveti pe careva?
DarkManole: doar noi .. suntem pe mumble acuma daca ai chef sa vi
Laur: Ma, voi vorbiti prin semne pe mumble?O.O
DarkManole: eu m-am dus sa fac ceva de mancare :) brb in 5 min
Strumfi: pai se putea sa nu dezgroape manolo
Strumfi: vreun artefact
Strumfi: precum catelul oase ...
Strumfi: oricum e panarama ceva imi spune ca Ygdra va lua concediu si pe 2017
Strumfi: asta desigur daca nu o lasi pe mana lui misha din nou :)) )
DarkManole: ce artefacte strumf? ESO? ala nu e artefact :P update 12 l-a transformat intr-un joc nou noutz :P
DarkManole: shi cam da .. tot nu se vede nimic la orizont
DarkManole: si nu astept decat Camelot Unchained pt PVP si Pantheon: Rise of the Fallen pt PVE
DarkManole: anyway .. daca n-ai ce baga da o shansa la ESO .. eu bag vreo 4-5 ore pe zi de cand a venit updateul si merita
DarkManole: vroiam sa refac site-ul si multe altele si in loc sa fac asta omor monstrii acuma :P da tot ajung si la redesign intr-o zi din astea fara soare :P
Strumfi: joaca cineva battlefield 1 ? nu il iau daca nu am cu cine juca :)
Strumfi: nu imi place solo caci sunt chiftea
Draku: eu m-am apucat de Steel Ocean, imi place mai mult ca WoWs
Draku: imi aduce aminte de Navyfield
DarkManole: Dony vezi ca se relanseaza Nostalrius : ***link***
Beasty: am eu bf1 daca vrei sa te joci strumfex, nici eu nu prea am avut chef sa joc solo, de abia daca am facut vreo 2 meciuri
Beasty: let me know ;)
admin: gata am terminat de mestesugarit la partea de hardware de pe server
admin: nu o sa mai fie offline
admin: sapt viitoare ma apuc sa redesenez template-ul si sa refac viewerul de mumble :P
DarkManole: N-am reusit nici saptamana trecuta .. poate urmatoarea :)
Draku: Nu lasa pe maine ce poti face azi, lasa pe poimaine ca poate nu mai e nevoie :))
DarkManole: nu las nu las :)
DarkManole: da parca si la anu' e bine nu ? :)
Elite: Manoleeeeeee, BDO ?
Elite: Strumfi, pai ce ai facut ma nene ma, nu mai vrei BDO ?
Dony: Strumful e cu mine in WOW. Ne rupem gatul prin Legion.
Strumfi: Bai nene ma dupa ce ai umplut clanul de oameni ce imi trimiteau link cu toporul din starter packs neutilizat si se si mandreau cu asta ca ei sunt mari luptatori ( Ceea ce ma indoiesc avand in vedere ca 20 oameni alergau un sorc prin mlastini si nu il prindeau ) si stateam sa ma rog de ei sa taie 3 lemne , cred ca zic pass :) Si propun ca eu si Manole sa triem oamenii inainte sa mai vin in vreun joc . Vb serios .
Strumfi: in plus nu vad ce ai putea face in jocul ala inafara sa grinduiesti de tampit de dragul de a deveni ,, competitiv ,, .
Strumfi: dar poate aruncati un ochi pe asta Dark and light . coming 2017
Strumfi: ***link***
Strumfi: e cam singurul mmorpg ce poate apare in 2017
Strumfi: revelation online dar e cam chinezarie si cam meh .
Strumfi: Lost ark pt fanii Diablo si hack and slash .
Strumfi: Ar mai fi si chronicles of elyria dar n ucred ca jocul ala o sa prinda la multa lume :)
Strumfi: ***link***
Strumfi: e un concept extrem de interesant daca aveti rabdare sa il ascultati pe pletosul ala
Strumfi: permadeath daca mori pe ocean . vikingii tata :) pt ca ocean exploration is not for everybody . Doar pt aia bogati ce isi permit sa mai cumpere un cont :)) )
Strumfi: e f tare pt ca trebuie sa muncesti pt haine , mancare si alte chestii pe plantatia unui baron sau conte .
Strumfi: ***link***
Strumfi: ***link***
Strumfi: si ultimul promit , despre housing. despre cum un housing ar trebui sa fie intr un joc. ***link***
Strumfi: si la multi ani :)
Draku: La multi ani!
Draku: Cred ca e o idee foarte buna sa triati oamenii in MMO-ul viitor (stumfu si manole)
Draku: Calitatea oamenilor din Ygdra facea ca sa fie o gilda in care am jucat cu placere de foarte multi ani
Draku: jucati WoW versiunea oficiala Dony? sau Nostalrius
Strumfi: oficial .
Strumfi: cotizam . Blizz stopped making games long ago now is making money :)
Strumfi: Un joc de cards f interesant ce l-a gasit oni este Krosmaga si e free. Give it a try,eu momentan farmez prin WoW.
Dony: Krosmaga e super. Il joc si eu. E un concept foarte interesant si foarte bine realizat.
Dony: Apropo asta pare iarasi foarte promitator ***link***
Draku: Ala cu hotii e interesant. Trebuie sa ne bagam.
Draku: Il punem pe strumfu sa care ditai lada cu aur juma de insula si apoi il lasam pe plaja sa dea explicatii la piratii barbosi :)
Dony: Buna idee :))
Dony: Pentru cei carora va plac card games trebuie sa jucati Krosmaga neaparat
Dony: Cel mai tare CCG pe care l-am jucat cu mult peste Hearthstone
Dony: Manolo daca nu-l incerci pierzi foarte mult mai ales ca tie iti plac card games
Dony: Apropo vedeti ca au pus astia Far Cry Primal pe Filelist
Dony: ***link***
Draku: oricat de bun ar fi jocul nu as putea trece peste grafica infantila
Dony: Pai eu nu stiu ce pretentii de grafica ai tu la CCG-uri
Dony: Manolo cand poti cauta-ma pe B-net sau pe Steam daca vrei cheie pentru Smite Tactics
Dony: ***link***
Laur: Daca mai e cineva care e interesat sau a primit invite in closed beta la Revelation Online anuntatima sa bagam :P
Laur: Da... lasa... am primit invitatie si cand sa intru la ei pe site nu merge si invitatia nu ma lasa sa intru in joc ...:|
Strumfi: Nu cred ca e prea multa lume happy de joculetul ala . E cam revolta cu el
Strumfi: dar doreste cineva sa ii dea o sansa la Conan Exiles ?E aproape fix ca ARK . Sa speram ca iese vreodata din early
Laur: Asa e stunf, lumea nu prea e happy de el dar mi se pare ca e decent in lipsa de alte mmouri :))
Dony: Eu am closed beta si la Revelation online dar cand am intrat in prima sesiune beta nici macar nu era tradus decat in proportie de 25%
Dony: Apropo e careva interesat de beta la For Honor ? Mai am doua invitatii. Pentru cei care nu stiu cu ce se mananca For Honor, aruncati un ochi aici ***link***
Laur: Eu sunt interesat Dony dar nu vreau sa joc beta, astept sa se lanseze si sa vad daca e doar un hype sau chiar se popularizeaza.
Dony: Din ce vad acum nu sunt buguri doar ceva probleme cu conexiunea dar sunt rare
Dony: N-ar fi rau sa te bagi sa joci cateva zile free ca sa te lamuresti daca merita sa dai banii pe el sau nu
Strumfi: dIN PUNCTUL MEU DE VEDERE FOR HONOR, scz de caps, este o mizerie ordinara marca ubishit.
Strumfi: i-am dat uninstall azi.
Strumfi: totusi daca vrea cineva sa il incerce ii pot da contul de uplay
Strumfi: motivele pt care zic asta sunt in primul rand controlul haotic si faptul ca e aproape imposibil sa parezi ceva cu soarecul. Poate cu un controler sa mai ai vreo sansa.
Strumfi: hartile mici si inghesuite .
Strumfi: cred ca este un mare fiasco din partea lor . Nu ca nu ne-am obisnuit. Cine isi mai aduce aminte de might and magic :)
Strumfi: Cred ca voi incerca Conan Exiles pe 31 . pentru cei ce vor sa se bage lasati un mesaj aici sau pe Computer Games forum la sectiunea MMORPG / Conan Exiles. Ese practic un Ark fara tame mechanics fara dinos si mai focusat pe player vs player.
Laur: Ce revoltat esti strumf ;) dar oricum jocul e asa cum trebuie, e un simulator de lupte, nu ii trebuie harti mari la fel cum la mortal combat nuti trebuie harti, controalele da, sunt de acord ca sunt gandid\te prea mult pentru controler dar pentru ci are 8)
Draku: pe 31 iese din Early Access sau abia ii dau drumul?
Draku: Daca e versiunea completa poate ma bag si eu
Draku: Early Access nu joc niciodata, sunt un boshorog puturos si urasc wipe-urile
Strumfi: Nu iti da wipe Dracule. E a in ARK . nu ne-a dat niciodata wipe.
Strumfi: dar da , e early access
Strumfi: Laur, jocul ala o sa vezi o sa fie scuipat f mult in lunile ce vor urma. din partea mea, sa se bucure de el :)
Strumfi: Nu imi aduc aminte sincer de ultimul joc bun facut de Ubi .
Dony: Stai linistit Strumfule ca nici Conan Exiles nu merita banii. O sa fie un epic fail cu toate rahaturile alea de summon gods si grindul ala infernal pentru materiale de construit. Eu cel putin n-am de gand sa platesc pentru mizeriile astea doua care se lanseaza acum.
Strumfi: Absolut,mi-am luat gandul de jocuri bune pana prin februarie,dar o sa fiu in conan mai mult pt caterinca.Dau 30 euro sau cat dracu e mai mutl ca sa rad cu baietii .
Strumfi: ramane valabil. cine vrea sa incerce for honour ii dau contul meu
Strumfi: cine vrea un joc ok combinatie de league of legends si starcraft 2 incercati neaparat Dropzone , e 20 para pe steam.
Dony: Waaagh incoming ***link***
Dony: Faza de la sfarsit dupa anunt e dementiala
DarkManole: le-am jucat pe toate dar sunt din ce in ce mai proaste
Dony: ***link*** Ce zici Strumfule nu ti-e dor de niste lemn si piatra ?
Dony: ***link***
DarkManole: tare ma mananca si pe mine sa ma bag la Albion ^^
DarkManole: m-a lamurit strumf ca nu e de fapt lansarea la albion .. ci doar inca o etapa de beta urmata de wipe .. asha ca ..
DarkManole: Hello!


Thank you for purchasing a Veteran Founder`s Pack for Albion Online.
DarkManole: :)
Dony: Manolo daca l-ai luat lasa si tu ID-ul tau aici.
Dony: Noi il avem de vreo 6-7 luni daca nu mai mult dar n-am mai intrat pe el de vreo 3 luni
Dony: Am sa ma bag din nou acum sa vad ce au mai adus nou
DarkManole: Snowalker
DarkManole: de azi de la 2 ma lasa pe mine sa intru ca am luat pachetul ala cel mai iefin de 30 de para
DarkManole: daca va cumparati albion folositi link asta :) ***link***
Dony: Albion se merita jucat doar daca ai guild maricel Manolo
admin: pai asta am tot zis si eu :)
admin: nu stiu inca daca fac guild romanesc .. dar clar nici nu ma gandesc sa joc fara guild
Dony: Manolo daca vreti sa jucati ceva super tare pe Steam bagati asta ***link***
Dony: L-am gasit acum 3 ore si de atunci l-am jucat la greu
Dony: Merge jucat in guild si trag toti din guild pentru shards si rewardurile de la ele.
Dony: Incercati-l ca e free si e pacat sa-l ratati.
Dony: Apropo fa-ne si noua te rog un room pe discord pentru Shardbound ca a intrat si Strumful si mai vin vreo doi amici
Terente: Manolo intra si tu in ESO si da-mi acces la guild banc pls :)
DarkManole: Il pun diseara la updatat si intru
DarkManole: ***link*** ***link*** muzica ruseasca :)
Dony: Quake Champions a intrat in closed beta. Cei care vreti sa-l incercati intrati aici ***link*** si luati-va key
Dony: Destiny 2 va fi publicat de catre Blizzard si va fi lansat pe data de 8 Septembrie inclusiv pentru PC. Aici aveti un trailer cu gameplay ***link***